The Wednesday letters page thinks thereās a secret reason why the Xbox 360 was Microsoftās most successful console, as one reader complains about the difficult of Silksong.
Games Inbox is a collection of our readersā letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk
Now or never
I feel like a bit of a shill saying this, but if anyone was thinking of getting a PlayStation 5 you should probably do it this year during Black Friday. These RAM shortages are no joke, and I will be shocked if there is not another price rise next year.
That goes for pretty much any gaming device too. Iām not sure what the Switch 2 uses, or if Nintendo can avoid it, but PC cards are doomed as well. Weāve had plenty of times this year where people have complained about gaming becoming only for the rich time but now I think itās happening for real and the companies didnāt even mean for it to happen and it doesnāt benefit them.
Itās not just the PlayStation 5 I predict is going to get more expensive next year, itāll be everything hardware related. This really is the worst generation and itās not even close.
Golem
The final sale
I see the Xbox Series S is very cheap in the Black Friday sales now, but I wonder if many people will feel itās worth getting one, knowing how Microsoft is treating its console business now and how everything is multiformat and on not only PC but also PlayStation.
Itās a sad end to the Xbox project, if you ask me, because rather than being foolish I think they took some big swings and just lucked out. No one predicted Game Pass would fail this badly and I can totally see why they bet the farm on that. The consequences of your actions sure can suck, am I right?
KGT
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Proof of life
Iāll be honest, I didnāt even know NieR:Automata was on Switch, Iām surprised they got it working at all, but glad to know that it now runs on the Switch 2 as well. I played it on PlayStation 5 and I would say itās one of the best games Iāve ever encountered. Just amazing mix of excellent combat and storytelling, with an off-kilter tone that means you never know whatās going to happen next.
But that was eight years ago and we still havenāt had even a whisper of a sequel. I really donāt understand. The game sold nine million copies, which Iām sure is at least seven more than they were expecting, so whereās the next game? I donāt mind taking your time with it but at least tell us it exists!
Wendel
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Caveat emptor
Hereās a question for you: what do you do when you simply cannot get past a bit in a game? Iām referring specifically to Silksong, which I do think is a fantastic game but Iām currently stuck on The Last Judge and it poses the question of why do companies make games that difficult?
I would consider myself a pretty decent gamer, and someone who has been at it for many years, but I do you find it very frustrating when I simply cannot get past a certain point in the game. From my perspective, this game is now broken and I canāt really see a way of defeating the boss. And as a result, I have wasted my money. What can I do? Should developers make it easier somehow?
John
GC: Itās a long-running argument but Silksong, like Dark Souls and ilk, makes a virtue of its difficulty and itās no secret that the game is extremely challenging.
Medium to hardcore
Interesting that the cheapest Steam Deck is now within reach of the Switch 1 in terms of price. I agree with the reader yesterday, that the Steam Machine would have to be very cheap to justify any interest, but I donāt think it will be.
Itāll be expensive and explaining to a normal person why it is, and what its benefits are, is too much work. I just donāt think thereās any way that you can make a PC in a box a mass market product.
I donāt think itās a coincidence that both Xbox and Valve have hinted that their machines arenāt going to be cheap. Itās for existing fans and medium to hardcore gamers, I doubt theyāll even try to market it to anyone else.
Colin
A different time
Looking back at the PlayStation 2 and its games what gets me is just how varied it all is. This was an era when new genres were being invented all the time and there was nothing that was really dominant. Most games werenāt online and first and third person shooters barely existed. 3D platform games were around but not common, while there were a lot more racers and some actual competition for sports games.
A lot of double-A games were basically what weād think of as indie games nowadays and they could afford to be weird and it didnāt even really matter if they made a profit or not because they never cost that much in the first place and maybe the next one will make up for it. There were a lot of Japanese games like this I feel. I mean Katamari Damacy is still somehow going!
You just canāt do that anymore and itās not even really anyoneās fault. Either you have better graphics and more expensive-to-make games or you put up with everything looking like a PlayStation 2 game forever. Maybe thereās a middle ground to be found but I think itās clear that no companyās looking for it. Which makes it seem like everything is just heading for the cliff and not even trying to get out of the way.
Focus
Powerful look
I donāt want to insult anyone that wears crocs (much) but they seem like the perfect footwear to personify Xbox: big, clunky, and ugly. Say what you will about Xbox hardware, but it never seemed as slick and stylish as the PlayStation.
Ironically, the best looking one by far, in my opinion, was the Xbox 360, while the worst looking PlayStation was the PlayStation 3. A coincidence that that was the one time the Xbox was a major hit and Sony really struggled during a generation? I think not.
Zeiss
Rather you than us
Well GC, you certainly stick to your guns with some of the lower scores you have given out recently. You are if nothing else consistent in your dislike of Musou games.
I enjoy reading different opinions on games and would consider any game that scores a 4 to be flawed, broken or rushed to market. I would argue that neither Hyrule Warriors or Air Riders are so awful they drop below an average score. After 30 hours of Hyrule Warriors as a fan of the series/genre I would give it a 7 ā itās very polished, runs great, and offers a ton of post-game content which then ups the difficulty to change the gameplay to a more considered button masher.
I can see how itās not for everyone and there are better examples of the genre. Will I go back to it now the credits have rolled and I have explored some post-game content⦠meh, probably not!
Air Riders; I am still under the 10 hour mark so donāt feel itās appropriate to comment too much as everyone has that honeymoon period, with a new game which distorts their impressions of it. I find Metacritic reviews made within hours of playing a game a bit of a joke ā any reasoned analysis needs some time to reflect on it before making a final decision.
Game developers also know to make the first few hours as moreish as possible ā there are so many memorable opening stages/acts that hide a poor closing third. What I will say is that Air Riders for me is offering a fun F-Zero style racer/party game.
Thinking about how quickly gamers can drop off a game they initially thought was the next best thing I was reminded of gaming mags in the ā80s/ā90s that had a longevity graph (can you recall which ones?) I consider this metric perhaps the most interesting ā some games have legs (Street Fighter 6 is a good recent example, selling 6 million) while others lose their playerbase within weeks.
I expect Kirby will have empty lobbies (aside from Japanese players, where Kirby is much bigger a deal) while Mario Kartās remain full for years. Arguably, when games on our SNES and Mega Drives came feature-packed and complete at launch, longevity was viewed differently to how todays live service games have stretched the notion of longevity to the point itās destroying the industry.
Anyhoo, Iām off to race around a city as a giant hamster wearing a pink ribbon. Good timesā¦for now!
Bristolpete
Inbox also-rans
For anyone thatās interested theyāre adding Donkey Kong Jungle Beat statues via the Emerald Rush DLC soon. My favourite Donkey Kong game until Bananza!
Tolly
I wonder if Call Of Duty being on the way down will benefit Halo at all? It was the big online shooter before Call Of Duty 4 hit the big time. Theyāre both Microsoft games too.
Lumpy
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This is an interesting topic! Itās always intriguing to speculate about the future of gaming prices, especially with how the market evolves. Looking forward to seeing how this discussion unfolds!
Absolutely, it really is a fascinating discussion! With the ongoing advancements in technology, we might also see changes in the value of game subscriptions and digital content, which could influence overall pricing strategies. It’ll be interesting to see how companies adapt to these trends.
I completely agree! Itās interesting to consider how inflation and supply chain issues might also impact gaming prices in the future. Plus, the potential for new features in the PS5 could justify a price increase, making this topic even more relevant.
You’re spot on! It’s fascinating to think about how the gaming industry’s reliance on technology could further impact prices, especially with new advancements on the horizon. As demand for more powerful consoles grows, it might lead to even higher costs in the future.
Absolutely! The rapid advancement in technology does drive costs up, but it also opens up new possibilities for game design and player experiences. Itāll be interesting to see how developers balance these factors as they create more immersive worlds.
You make a great point about technology driving costs. It’s interesting to consider how these advancements could also lead to more innovative gaming experiences, potentially justifying any price increases. It will be fascinating to see how Sony navigates these challenges in the coming years!
Absolutely, the impact of technology on pricing is fascinating. As new features and capabilities are added to consoles, itās likely that production costs will rise, which could influence retail prices. It’ll be interesting to see how Sony balances innovation with affordability in the coming years.
Absolutely, the impact of technology on pricing is fascinating. As new features and capabilities are introduced, itās interesting to consider how consumer demand will influence prices as well. It might be worth noting that with the rise of subscription services, companies could also explore alternative pricing models to keep costs manageable for gamers.