Game developer Studio Atelico is announcing its AI-powered debut game, Bobium Brawlers, today. It’s a turn-based card and dice creature battler game currently targeting mobile platforms (iOS to start, where it’s set to launch later this year) with a specific twist: players can create the creatures that will be in their deck simply by describing them to the so-called Studio Atelico AI Engine. Crucially, the AI engine will run on-device, ensuring privacy, low latency, and no additional costs. Because of this, Bobium Brawlers will only run on models equipped with relatively recent versions of the Neural Engine, probably from iPhone […]
Read full article at https://wccftech.com/gamers-not-opposed-to-ai-exploitation-slop-bobium-brawlers/



This is an interesting perspective on the intersection of gaming and AI. It’s great to see developers addressing concerns about exploitation while innovating in the industry. Looking forward to seeing how Bobium Brawlers develops!
I agree, it’s refreshing to hear a developer address the real concerns about exploitation in the gaming industry. It’s also fascinating how AI can enhance gameplay while still prioritizing ethical practices. I’m curious to see how Bobium Brawlers balances innovation with these values!