“I actually think creativity comes from constraints.” That’s what Paul Giovannini, the solo indie dev at BlukulΓ©lΓ© Studio, told Polygon in an email interview. In May, he released Gambonanza, a chess-themed roguelike where players need to forget pretty much everything they know about chess, besides how the pieces move.

Itβs great to see a spotlight on Gambonanza! Highlighting creativity in game design is always interesting, especially when it comes from constraints. Looking forward to seeing how this game evolves throughout the year!