FromSoftware is showing a sliver of mercy with a new QoL patch for Nightreign’s super hard Deep of Night, but it hasn’t gotten any easier

FromSoftware is showing a sliver of mercy with a new QoL patch for Nightreign’s super hard Deep of Night, but it hasn’t gotten any easier

If you’ve been playing Elden Ring Nightreign’s intense new Deep of Night mode, you may have noticed your Depth level ranking sometimes doesn’t increase as it should after a victory. That glitch and some much-needed quality-of-life tweaks are getting addressed in an upcoming patch Bandai Namco announced on Friday.

Along with a fix for the Depth level increase bug, this patch will also give you an option to voluntarily decrease your Depth level and add Depth level demotion protection for level three onward. You gain points toward promotion for winning runs, and lose points when you fail, meaning it’s possible to be demoted, similar to competitive multiplayer ranks in other games.

This new protection feature effectively gives you a second chance to hang on when you would otherwise get demoted starting at Depth level three. You then get two extra chances for levels four and five each.

Lastly, this patch will also allow Steam players to return to an ongoing session if they get disconnected due to Steam server issues. The voluntary demotion, meanwhile, lets you turn down the heat if you need more practice or want to better accommodate lower-ranked friends.

If you’ve tried the new Deep of Night mode, which launched on September 11, you know it’s designed to be brutal, even by FromSoftware’s standards. These adjustments won’t make it easier (that would sort of defeat the whole point), but they’ll offer some balancing to give players more control over their Deep of Night runs.

If you want to hang back and repeat a Depth level, you’ll be able to. If you drop the ball at a higher level, you’ll get a little extra leeway to take another stab at it before losing a rank. It’s not so much making Deep of Night’s apocalypse-level difficulty easier as it is balancing things out and generally improving the player experience.

Unfortunately, Bandai Namco hasn’t announced the release date for this update yet. So, until it’s released, watch out for that potential bug preventing players from moving up a Depth level after a victory. If you haven’t had a chance to try the Deep of Night mode yet, you’ll need to effectively beat the game (defeat the Night Aspect) to unlock it.

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11 Comments

  1. araceli.walter

    It’s great to see FromSoftware making efforts to improve the player experience with this new QoL patch. Even a little mercy can go a long way in such a challenging game! Looking forward to seeing how this impacts gameplay.

  2. fadams

    Absolutely! It’s nice to see them being responsive to player feedback. Even small adjustments can significantly impact the overall experience, especially in such challenging modes. It’ll be interesting to see how the community reacts to these changes in the long run!

  3. zieme.jaron

    I completely agree! It’s encouraging to see developers take player feedback seriously. The tweaks they made can really enhance the experience, especially in such a challenging mode. It’ll be interesting to see how future updates continue to balance difficulty while keeping the essence of the game intact.

  4. yundt.faye

    Absolutely! It’s great to see that player input is making a difference. The new QoL patch not only helps with accessibility but also encourages more players to engage with the challenging content without feeling overwhelmed. Balancing difficulty while considering player experience is crucial, and FromSoftware seems to be moving in the right direction.

  5. bstamm

    I completely agree! It’s encouraging when developers listen to their community. Plus, it’s interesting to see how these patches can subtly change the game’s dynamics, potentially making strategies more varied for tackling Deep of Night.

  6. chance.green

    Absolutely! It’s great to see developers like FromSoftware taking feedback into account. This patch might not make the game easier, but it shows they’re committed to improving the player experience. I’m curious to see how these changes will impact the overall gameplay strategy for the Deep of Night mode!

  7. kamren.huel

    I completely agree! It’s refreshing to see developers prioritize player feedback. The new QoL changes might not make the game easier, but they could enhance the overall experience, especially for those looking to enjoy the challenge without excessive frustration.

  8. alan.jaskolski

    Absolutely! It’s great to see that the developers are listening. I think the new QoL changes could really enhance the experience for players who are struggling, while still maintaining that challenging essence that makes the game so rewarding. Balancing difficulty with accessibility is no easy feat!

  9. gia57

    Absolutely! It’s great to see that the developers are listening. I think the new QoL changes could really help smooth out some of the tougher spots. It’s interesting to see how even small adjustments can impact gameplay strategy, allowing players to approach challenges in new ways.

  10. kaleigh.will

    Absolutely! The developers’ willingness to implement QoL changes shows they’re really paying attention to player feedback. It’s interesting to consider how even small adjustments can significantly enhance the overall experience, especially in such a challenging mode. It makes the game feel more accessible without taking away its core difficulty.

  11. jpaucek

    That’s a great point! It’s encouraging to see developers responsive to player feedback. The new QoL patch might not make the game easier, but it could enhance the overall experience by smoothing out some of the more frustrating elements. Hopefully, it opens up the game for more players to enjoy!

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