Threatless

HIGH The animation is way better than it has a right to be.
LOW The story barely evolves and remains one-note from start to finish.
WTF Some of the fauna encountered expire horrifically during battle.
Fretless: The Wrath of RiffsonĀ is a 2D JRPG deckbuilder with rhythm action elements. Players take control of Rob, a talented but unknown musician from a remote area who harbors big dreams of trekking across the world and smashing his way to victory at the upcoming Battle of the Bands hosted by musical megacorp SMR.
However, whispers abound regarding this tournament. Could it be that SMR are instead up to nefarious schemes, rigging these battles so that only the most malleable and easily-bought contestants make it through to the end, winning a tournament thatās little more than a hollow scam to exploit musicians for corporate greed?
Well, yes. It pretty much says as much right from the start. Anyone expecting wild plot twists is going to leave disappointed, so expect musical assassins and goons to be deployed en masse to prevent Rob from winning the competition fairly.

See, music isnāt just a pleasant or occasionally irritating distraction in this world ā itās how people survive. Out in the forests and grasslands, acoustically empowered foes lie in wait to annihilate Rob via the medium of turn-based battles, and itās here that the rhythm-based battle system comes into play.
Starting out with his trusty six string guitar, Rob can assemble a deck of commands that are randomly drawn from a pool. Three in a row can be set in motion to attack and debuff opponents, or heal and strengthen Robās defenses, with timing based QTEās assigned to each action. Hitting these QTEs accurately can influence battle by enhancing damage dealt, or mitigating damage taken.
Rob will find three additional instruments to unleash havoc with, each of which has its own battle theme when in use. The Bass Guitar is a heavy hitter, the Synthesizer features a warlock style approach of slamming out buffs and debuffs, and the Eight String causes damage to Rob in order to power up its attacks. Each instrument also has passive qualities, with the Synthesizer triggering equipped mods if enough frequency is gained during the turn, for example.

Sound complicated? It can be if desired, though the extremely mild difficulty means that learning the nuances of the battle system isnāt necessary. QTE checks can also be disabled, which I did as I found they werenāt adding anything to the experience ā with the Guitar Hero-style āCrescendoā super attacks being the one exception. After building enough meter and initiating the Crescendo (or having a boss encounter do the same to Rob) a musical highway of notes appears alongside a cool animation. Itās a neat touch.
The graphics are⦠interesting. I donāt think the style is anything to write home about, but the animation is almost unnecessarily lavish. Every attack has a different animation associated, including found or purchasable ones that can be cut into the deck. Cutscenes and Crescendo sequences have clearly had a lot of effort put into them, and itās downright weird to see a fairly generic graphic style have an almost overwhelming amount of care put into the animation. It might even be a negative in some ways ā with no way to skip many of these animations, they slow battles down more than necessary.
Exploration is pretty typical stuff. Each town has a few shops and NPCs, and Rob will occasionally encounter simple puzzles such as shoving boxes, copying environmental patterns or ensuring switches are hit in sequence. Thereās a decent diversity of environments, but itās notable that none of the characters Rob meets along the way are even remotely interesting or fleshed out. It harms the sense of discovery when all thatās waiting in the next outpost are more inconsequential background faces chucking out the odd music pun.

Fretless is remarkably frictionless, but not necessarily in a good way. Standard enemies pose little threat, but still take a while to whittle down with no way to skip attack animations or immediately stomp underpowered adversaries. I killed most bosses on my first attempt, with one of only two deaths in the entire game occurring because I killed myself attempting to learn the Eight String Guitar ā which, as mentioned earlier, sacrifices Robās health to strengthen its attacks and can kill players who arenāt being judicious with its use.
Bizarrely, the final stretch of the adventure devolves into a monumentally non-thrilling stealth sequence where being spotted by roaming guards results in being evicted from the premises and starting over. On the one hand itās simple to stay hidden, as their field of vision is projected around them in plain sight. On the other, itās an absolutely terrible sequence that took far too long to get through, not helped by the fact that I spent ages looking for an exit, only to find that the camera perspective made said exit look like a solid wall.
Itās unfortunate that I find myself having to put the boot in this hard to whatās obviously a passion project from an indie developer, but my emotional state playing Fretless oscillated between boredom, irritation and occasionally finding it all mildly pleasant. Perhaps it will hit differently for someone whoās into the music scene or deckbuilders, but as a JRPG fan whoās partial to a good rhythm action game, it hit a bit of a bum note for me.
Rating: 4 out of 10
Disclosures: This game is developed by Ritual Studios and published by Playdigious Originals. It is currently available on PC. This copy of the game was obtained via publisher. ApproximatelyĀ 8 hours of play were devotedĀ to the single-player mode, and the game was completed. There are no multiplayer modes.
Parents: This game has not been rated by the ESRB. Ā Itās fine for kids, Iād think, with its upbeat approach to nearly everything thatās going on and cartoonish villainy from the bad guys. However, watching the skin melt clean off (potentially artificial) wildlife to reveal a skeleton as they die seems massively at odds with its usual vibe, even if thereās no blood involved.
Colorblind Modes: There are no colorblind modes available.
Deaf & Hard of Hearing Gamers: This gameās story is told entirely in text, so subtitles arenāt needed. While music is a big part of the game, I donāt recall anything from the rhythm based gameplay that didnāt also have a visual cue that would suffice.

Remappable Controls: Yes, this game offers fully remappable controls.


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This review highlights some intriguing aspects of “Fretless: The Wrath of Riffson,” especially the impressive animation. It’s interesting to see how a game combines rhythm action with a deck-building format, even if the story feels a bit stagnant.
I agree, the animation really stands out in a genre where visuals can often be overlooked. Itās also worth noting how the rhythm mechanics might attract players who enjoy musical elements in their gameplay, despite the story not fully developing.
You’re right about the rhythm mechanics; they do offer a unique twist that sets it apart from other deckbuilders. It’s interesting how the blend of music and gameplay can enhance the overall experience, even if the narrative feels a bit flat.
I completely agree! The rhythm mechanics really do elevate the gameplay experience. Itās interesting how they can sometimes compensate for the lack of story depth, keeping players engaged through the music and timing.
Iām glad you brought that up! The rhythm mechanics definitely add a unique layer to the gameplay, making it feel more engaging. Itās a shame the story didnāt keep pace, but the visuals and mechanics certainly make it a memorable experience overall.
Absolutely! The rhythm mechanics do make it stand out, but it’s interesting how they can sometimes overshadow character development. A stronger narrative could really enhance the overall experience.
I agree, the rhythm mechanics really add a unique layer to the gameplay. It’s also fascinating to see how the animation quality elevates the overall experience, making the lack of story evolution a bit easier to overlook.
I totally agree with you! The rhythm mechanics definitely elevate the gameplay experience. Itās interesting how they intertwine with the animation, making each action feel more impactful. Itās a shame the story didnāt keep pace with that innovation, though.
Absolutely! The rhythm mechanics really do add a unique layer to the gameplay. Itās interesting how they can sometimes overshadow the story, making you more focused on the action than the narrative.
I completely agree! The rhythm mechanics definitely enhance the overall experience. Itās also fascinating how the animation style complements the music, making each level feel more immersive and engaging.
I’m glad you pointed that out! The rhythm mechanics really do add a unique layer to the gameplay. Itās interesting how they can elevate the visuals, even when the story feels a bit stagnant.
Absolutely! The rhythm mechanics not only enhance the gameplay but also create a more engaging experience, making players feel more connected to the action. Itās interesting how they can elevate a simple story by making every beat feel significant.
I completely agree! The rhythm mechanics do add a fun layer to the gameplay. Itās interesting how they can sometimes compensate for a less developed storyline, making the overall experience more enjoyable despite the narrative gaps.
Iām glad you enjoyed the rhythm mechanics too! Itās fascinating how they can enhance the overall experience, especially in a game with such impressive animation. It might help keep players engaged, even if the story isnāt as strong.
Absolutely, the rhythm mechanics really do add a unique layer to the gameplay. It’s interesting to see how they can drive player engagement, even if the story itself doesn’t progress much. It makes the experience feel more dynamic!
I totally agree! The rhythm mechanics do enhance the overall experience. I also found that the vibrant animation often distracts from the lack of story depth, making it easier to overlook some of the narrative flaws.
Absolutely! The rhythm mechanics really do add a unique layer to the gameplay. Itās interesting how the animation quality stands out, making even simple scenes visually engaging. It would be great to see more character development in future updates!