
Two years after its original release, Assassin’s Creed Mirage is getting a new update tomorrow with free DLC for PS5 and PS4. The best part is players won’t have to wait long to play all the new content.
Free Assassin’s Creed Mirage PS5, PS4 DLC takes players to ancient Saudi Arabia
The Assassin’s Creed Mirage Title Update 1.1.0 features brand-new free content that PS4 and PS5 players can enjoy. This includes the Valley of Memory story content, the Alula region, and new world activities. Additionally, improvements to gameplay and other features will be included in the new update.
The update launches tomorrow, November 18, at 10 a.m. ET. The PS5 patch will be 22.6 GB, while the PS4 patch will be around 16.6 GB.
Assassin’s Creed Mirage Title Update 1.1.0 Release Notes
Here are the full patch notes for the new Assassin’s Creed Mirage Title Update:
NEW STORY CONTENT: VALLEY OF MEMORY
Caution. Spoilers ahead for the main story of Assassin’s Creed Mirage.
A new adventure begins for Basim.
Set before the finale of Mirage’s main narrative, Valley of Memory is a free story expansion for Assassin’s Creed Mirage that begins with a mysterious lead: Basim hears rumors that his long-lost father may still be alive. After speaking with his old friend, Dervis, Basim sets out for AlUla – a land of secrets, ancient ruins, and vibrant oases.
To begin the Valley of Memory questline, players will need to have started the “Head of the Snake” mission in the base game. Players can also choose to skip ahead in the story directly from the main menu when starting a new game. Speak with Dervis to begin your journey to the Valley of Memory.
Once done, speak with Dervis to begin your journey to the Valley of Memory.
For more information, you can check out our guide on how to access the new Valley of Memory content here.
NEW REGION: ALULA
Explore AlUla, a breathtaking new setting from the Golden Age of the Abbasid Empire, set at a crossroads of civilization. Largely lost to time, the Valley of Memory is a stunning region that played an important role in the history of the area for centuries.
Divided into two main regions, the so-called Land of the Dead in the northern half, and the Land of the Living in the southern half, each sub-region offers unique visual variety and opportunities.
NEW WORLD ACTIVITIES
Beyond the main story, Valley of Memory offers additional hours of new and returning world activities which will help you uncover the mysteries of AlUla. Familiar side activities return, including world events and world contracts, alongside brand-new additions:
One such activity is Stolen Goods, where Basim must steal secret maps from robbers to recover valuable items.
Another is Oud Melodies, which challenges players to collect musical themes through parkour sequences – reminiscent of the sea shanties in Assassin’s Creed IV: Black Flag. Once collected, Basim can perform these melodies in a variety of musical settings throughout the world, offering the perfect chance to enjoy a break from the journey.
There are also more surprises waiting to be discovered, allowing players to dive deeper into the history and tales of the time.
FULL GAME IMPROVEMENTS
The update also includes many gameplay improvements and changes to the full game, including some highly requested features from the community. Please note that these improvements will work both in both Alula and Baghdad.
PARKOUR & CONTROLS IMPROVEMENTS
Free Jump
The option to free jump has been added to Mirage’s gameplay settings, giving you the ability to manually jump as you traverse through the game. This can be set to on/off in the gameplay options tab.
Back and Side Ejects
Side and back ejects can now be performed even if there is no clear spot for Basim to land or a clear handhold for him to grab. You can also toggle this “Free” mode on/off in the gameplay options tab. Keep the current “Safe” mode if you prefer that Basim always lands safe and sound.
Control Presets
A new “modern” control preset has been added to the gameplay options to improve the feel of the controls, especially when Free Jump has been enabled.
ANIMUS SEQUENCES (REPLAYABLE MISSIONS FEATURE)
Another highly requested feature from the community was mission replay-ability. Well, we heard you! Main missions and contracts can now be replayed!
You can access them through your investigation board’s “Animus Sequences” section or by interacting with the Animus icons around the world.
New challenges will be available upon replaying a mission, allowing you to complete challenges to earn new rewards, like Animus mods. Animus Mods are auto-refills over time for tools & Assassin Focus and can be activated only in Animus Sequences or in New Game+.
NEW DIFFICULTY SETTINGS
Two new difficulties have been added to the game: Hardened Assassin and Ultimate Assassin. Each new preset also includes one new reward. These can be awarded for completing a permadeath run on the corresponding difficulty setting.
Hardened Assassin sits between Assassin (Normal) and Master Assassin (Hard) and features the same difficulty as Assassin, but with higher defense enemies.
Ultimate Assassin is our new hardest difficulty, providing a new and fresh challenge for experienced players.
For those wanting a more tailored experience, we’ve also added a new Custom Difficulty preset as well!
TIER 3 TOOL UPGRADE
Tools can now be upgraded to level 3, giving them new abilities to help you through the new challenges of the DLC. These include:
- Throwing Knives – Throwing Knives become explosive.
- Smoke Bomb – Becomes a corrosive bomb that dissolves dead enemies, leaving no trace of them.
- Blow Dart – Can now pierce even the most heavily armored enemies.
- Noisemaker – Can now put enemies caught in the impact zone to sleep.
- Traps – Can now cause enemies caught within their blast radius to enter berserk mode and attack their fellow guards.
ADDITIONAL IMPROVEMENTS & ADDITIONS
GAMEPLAY
- Added a new skill to the skill tree: Engineer 2 which allows players to equip all tool lvl1 upgrades.
- Added an option to cancel the chain kill once started.
- Added new objects that can only be looted by pickpocketing in AlUla.
- Rebalanced the notoriety system to coincide with new difficulty settings.
- Tool aim assist will now correctly snap to the target’s weak points while behind an enemy. Now you have no excuses…
COMBAT
- Added an opportunity to dodge a Shakiriyya attack after being parried.
- Modified the Light Attack slash VFX to make the attacks feel more impactful.
- Improved the flinch animation on the NPCs during light attacks.
- Increased the window of opportunity to perform a kick.
- Disabled blend on parry success animation so it feels more responsive.
- Increased the size of the parry VFX.
PARKOUR
- Improved the trigger condition of the ejects.
- Modified the camera and added a VFX to improve the feeling of speed while sprinting.
UI
- Added a button on the world map to fast travel between Baghdad and AlUla once the AlUla questline starts.
- Updated the objective icons design and descriptions within the quest log to reinforce the differences between the types of objectives.
- Removed the skill point notification remaining on screen when there are available skill points to rely on the “new” notification from skill tab.
- Added an “upgradable tool” icon when a tool can be upgraded. Displayed next to the Bureau icons, on the map & compass for Banu Musa and the Workbench.
- Reduced the size of the Ubisoft Connect notifications.
- Added a new tutorial panel and Codex entry explaining Defense tactics in combat.
- Made various adjustments to improve the Horse mount camera.
LIST OF BUG FIXES
GAMEPLAY
- All claimed rewards are now linked to the player account save. For instance: any reward claimed in Permadeath will now be accessible to all the saves on the player’s account.
- Modified how to access permadeath: it can now only be initiated when starting a New Game+, rather than at any time.
- Prevented players from falling on a specific ledge in Baghdad.
UI
- Resolved an issue where the Options menu would be offset after talking with a merchant with text size set to Large.
- Fixed an issue where the “Assassin’s Creed Franchise” button would lead to a page stating that there is no content available.
- Numbers in some item descriptions are no longer split when the text is displayed as Large in Japanese language.
- Fixed the localization of “Basim Valhalla Costume” in Traditional Chinese.
VISUALS & GRAPHICS
- Addressed an issue where the world would look dimmer with almost no highlights after turning on HDR.
- Fixed an issue where the Desync screen on PS5 Pro would display broken visuals.
- The draped golden fabric of the Dhahabi Master Assassin Costume now moves freely like other costumes.
STABILITY
- Fixed rare issues that could create crashes.
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Exciting news for Assassin’s Creed fans! It’s great to see that Mirage is receiving new content and updates. Looking forward to seeing how the DLC enhances the experience!