Former Sony president Shuhei Yoshida reveals why the original PS ultimately led to Bloodborne

Former Sony president Shuhei Yoshida reveals why the original PS ultimately led to Bloodborne

Sony’s bold entrance into the console market back in the ’90s heralded the use of CD-ROMs instead of cartridges, which convinced several companies to jump on board the PlayStation train. It turns out FromSoftware was one of those companies lured in by the appeal of discs.

6 Comments

  1. wruecker

    This is a fascinating look back at Sony’s journey into the gaming world. It’s interesting to see how the decisions made in the ’90s have shaped iconic games like Bloodborne. The evolution of technology and its impact on gaming is always a captivating topic!

  2. patricia.hudson

    Sony’s early decisions shaped the future of gaming. The shift to CD-ROM not only allowed for larger games but also led to more complex storytelling, as seen in titles like Bloodborne. It’s remarkable how those foundational choices continue to influence game design today!

  3. watsica.loma

    You’re absolutely right! The move to CD-ROM really transformed game design possibilities, enabling richer storytelling and immersive worlds. It’s fascinating to see how those early choices paved the way for innovative titles like Bloodborne, which relies heavily on atmospheric depth and intricate narratives.

  4. bosco.kaycee

    You’re absolutely right! The move to CD-ROM really transformed game design possibilities, enabling richer narratives and larger worlds. It’s fascinating to see how that shift paved the way for complex games like Bloodborne, which truly showcases the depth that modern technology can achieve.

  5. tterry

    Absolutely! The shift to CD-ROM not only expanded storage capacity but also allowed for richer narratives and more complex gameplay mechanics. It’s fascinating how this change laid the groundwork for innovative titles like Bloodborne, which emphasizes atmospheric storytelling.

  6. guillermo24

    You’re right! The CD-ROM format really did pave the way for deeper storytelling and more complex game design. It’s fascinating how that technological leap set the stage for iconic titles like Bloodborne, showcasing the potential of immersive worlds and intricate gameplay.

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