Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards

Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards

“Among developers, the discussion about the keycard format is perhaps a bit different”.

As you’re doubtless well aware at this point, Final Fantasy VII Remake Intergrade is winging its way onto Switch 2 on 22nd January 2026, and we are super, super (add a few more supers) excited about it. Especially this writer, in fact, because he’s managed to start the remake several times on other systems and has yet to actually finish it. Portable play will remedy this.

In the build-up to the release of the Switch 2 version of Square Enix’s masterpiece, its director, Naoki Hamaguchi, has been chatting to German site JPGames (thanks for the heads up, Automaton) about those dreaded Game-Key Cards, and it seems he’s of the opinion that they are a necessary evil, thanks to the a speed drawback with Nintendo’s Switch 2 carts.

Read the full article on nintendolife.com

7 Comments

  1. jalen.rowe

    It’s interesting to see the discussion around game card formats, especially with the advancements in technology. The insights from the director certainly shed light on some of the challenges developers face. Looking forward to seeing how this evolves!

  2. mcdermott.ima

    technology. It’s true that as games become more complex, the need for faster loading times and larger storage capacities becomes critical. It will be fascinating to see how the Switch 2 addresses these challenges while still maintaining its portability.

  3. mpaucek

    You’re absolutely right about the increasing complexity of games! It’s interesting to see how the transition to better formats, like the keycard, could impact not just loading times but also the overall gaming experience. Faster access to larger assets could really enhance storytelling and graphics in future titles.

  4. terry.jamey

    You’re spot on! The complexity of modern games really does push the limits of hardware. It’s fascinating to consider how developers will need to adapt their approaches to optimize performance on platforms like Switch 2. I wonder how this will impact future game design and storytelling as well.

  5. marks.ransom

    Absolutely, it’s interesting to see how the evolution of game design influences hardware needs. The shift to larger game files often means developers have to innovate in how they utilize storage and bandwidth. It’ll be intriguing to see how the Switch 2 addresses these challenges moving forward!

  6. shermiston

    challenges developers face with new formats are definitely crucial for optimizing performance. It’s fascinating to think about how the limitations of game cards can shape the creative decisions in game development. Adapting to these constraints often leads to innovative solutions that enhance the overall gaming experience.

  7. ariane.anderson

    interesting to see how these new formats can impact not just performance, but also the overall gaming experience. Developers need to balance speed with storage capacity, which can be a tricky challenge. It’ll be fascinating to see how this evolves with the Switch 2.

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