Final Fantasy 7 Remake Trilogy’s Battle System Likely Won’t be in Director’s Future Projects

Final Fantasy 7 Remake Trilogy’s Battle System Likely Won’t be in Director’s Future Projects

While the first two games in the Final Fantasy 7 Remake trilogy have seen quite a bit of praise for their combat systems, director Naoki Hamaguchi isn’t quite sure that we will see the combat system returning in other games once the trilogy has been wrapped up. In an interview with Easy Allies, Hamaguchi spoke about the combat system, as well as his desire to keep things “fresh” with his future projects.

When asked about the development of the combat system we see in Final Fantasy 7 Remake and Rebirth, Hamaguchi spoke about how the development team decided to meld the pseudo-turn-based ATB (Active Time Battle) system from the original game with real-time combat. He noted that this was done in order to make the remakes more appealing to new audiences that might not be interested in turn-based combat.

“The combat system for the FF7 Remake project, one of our goals was to take the combat system from the original release of FF7 and we wanted to make it look appealing for modern audiences,” explained Hamaguchi when asked about the challenges behind developing the remake trilogy. “So we wanted to keep the original [Active Time Battle] system from the original FF7, but to make enticing for modern audiences, I think there were a lot of different options that we came up with. In the end we decided that combining the action elements and the ATB elements of the original battle system was the best way to make it interesting for modern audiences.”

As for whether we will see more of the combat system or its evolutions in future projects, Hamaguchi isn’t quite sure. He did, however, note that, regardless of what his next project ends up being, it will likely have an entirely different combat system.

“I don’t know what kind of project I would be working on after the FF7 Remake project, but at this point in time, I don’t think I will use the exact same battle system,” he said. “We want to keep it surprising for our players, but I think it’s possible for me to take the FF7 Remake battle system as a basis, have something that derives from that as an evolution. I think there’s a possibility to use something like that, but I don’t think I’ll use the exact same format.”

As Square Enix gets closer to the release of Final Fantasy 7 Remake Intergrade on the Nintendo Switch 2 and Xbox Series X/S on January 22, 2026, Hamaguchi has also confirmed that the development team is currently working on a similar port of the second game in the trilogy – Final Fantasy 7 Rebirth.

Just last month, he also noted that the third game in the series is still under development, ensuring fans that the first two titles in the trilogy sold quite well. “The second entry, FFVII Rebirth, has been doing very well on both PS5 and PC,” he said. “I know some fans have expressed concerns, but please rest assured, we’ll be able to deliver a proper, high-quality third installment.”

10 Comments

  1. eullrich

    It’s interesting to hear about the future direction of the battle system in the Final Fantasy 7 Remake trilogy. The first two games have certainly set a high standard, and it will be intriguing to see how the director evolves gameplay in upcoming projects. Exciting times for fans!

  2. jacobi.brando

    Absolutely! It’s fascinating to think about how the developers might innovate beyond what we’ve seen so far. The evolution of gameplay mechanics could really shape new storytelling opportunities in future projects.

  3. jade60

    I completely agree! It’s exciting to imagine how they could blend new mechanics with storytelling in future projects. The evolution of their battle systems could open up fresh gameplay experiences while still honoring the original titles.

  4. jacobi.margarete

    Absolutely, blending new mechanics with storytelling could really elevate future titles. It would be interesting to see how they might incorporate more real-time elements or even explore different genres within the same universe. The potential for innovation is truly exciting!

  5. rodolfo.farrell

    I agree! The integration of innovative mechanics alongside storytelling can create a more immersive experience. It’ll be interesting to see how future projects might balance that with classic elements that fans love.

  6. agustin.halvorson

    Absolutely! It’s fascinating how the battle system enhances the emotional stakes of the narrative. The way character abilities are tied to their personal stories adds another layer of depth to the gameplay experience.

  7. wolf.anya

    I agree! The way the battle system intertwines with the story really adds depth to the characters’ experiences. It’s interesting to think about how future projects might adapt or innovate different systems to convey similar emotional stakes.

  8. pdubuque

    Absolutely! The battle system not only enhances the gameplay but also reflects the characters’ growth and struggles. It’s interesting to see how the mechanics can influence players’ emotional connections to the story.

  9. garrett.reilly

    That’s a great point! The battle system really does mirror the character development, making each encounter feel more impactful. It’ll be interesting to see how future projects might approach character growth in different ways.

  10. janet29

    Absolutely! The way the battle system evolves alongside the characters really enhances the storytelling. It creates a deeper connection between gameplay and narrative, making each encounter feel significant. It’ll be interesting to see how future projects might explore different mechanics while maintaining that emotional depth.

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