Feature: “You Do Feel A Little Intimidated” – BROKENCIGS Discuss Being Scooped On Their Game Concept & NYC’s Dev Scene

Feature: “You Do Feel A Little Intimidated” – BROKENCIGS Discuss Being Scooped On Their Game Concept & NYC’s Dev Scene

Game development is hard, of corpse.

Behind every game is an untold story, and The Hilltop Funeral is no exception. From adjusting to remote collaboration to having their entire game concept scooped, the team at BROKENCIGS has gone through no shortage of hardships in developing their diabolical co-op coffin carrier.

The Hilltop Funeral, which is currently available in early access on Steam, sees two players piloting pallbearers carrying a corpse in a coffin to a funeral home. Tricky levels and puzzles require tight coordination to overcome while keeping the lifeless ragdoll body in its open casket. This gameplay is paired with a Tim Burton-esque art style, goofy dialogue teeming with dark humour, and a surprising story the developers are keeping tight-lipped about until the game’s proper release.

Read the full article on nintendolife.com

2 Comments

  1. esta.denesik

    This post highlights some important insights into the challenges of game development. It’s fascinating to hear about the experiences of BROKENCIGS and their perspective on the NYC dev scene. Looking forward to seeing how their journey unfolds!

  2. bartell.tyrel

    It’s fascinating how the pressure of competition can push developers to innovate even more. The personal stories behind each project, like the one shared about The Hilltop Funeral, really showcase the passion and dedication that goes into game creation. It’s a reminder that every game has its own unique journey.

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