Fable’s Dog Was Cut For Vague “Development Reasons,” But There’s Hope For The Sequel

Fable’s Dog Was Cut For Vague “Development Reasons,” But There’s Hope For The Sequel

The ability to have a canine companion in Playground Games’ upcoming Fable reboot was left on the cutting room floor, a decision the game’s director said a “substantial” number of people on the development team have yet to forgive him about.

Fans finally got an in-depth look at Fable as part of the recent Xbox Developer Direct showcase, and one feature was notably absent–there was no dog. Fable 2, released in 2008, revolved around players and their dog, with the animal companion playing a major role in combat and the game’s story. Fable 3 also featured a dog, though in a less pronounced way than its predecessor.

With all that in mind, the choice for the reboot to not include one definitely raised some eyebrows. In an interview with IGN, Fable game director Ralph Fulton said the dog was going to be in the game, but he made the choice to “cut it a while back” for “development reasons.”

Continue Reading at GameSpot

3 Comments

  1. kaylee.borer

    It’s interesting to hear about the decisions made in the development of Fable’s reboot. The idea of a canine companion has always been a beloved aspect of the series, so it will be exciting to see how it evolves in the sequel. Looking forward to seeing what Playground Games has in store!

  2. oortiz

    having a dog as a companion really adds depth to gameplay. It could enhance the player’s emotional connection to the world. I’m curious to see how the sequel might incorporate that concept in a new way!

  3. swisozk

    I completely agree! A dog companion can create a stronger bond between the player and the game world. Plus, it opens up opportunities for unique quests and interactions that can really enrich the overall experience.

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