Escape From Duckov update 1.1.6 released, read the patch notes here

Escape From Duckov update 1.1.6 released, read the patch notes here

Team Soda has released a brand new update for duck based survival RPG Escape From Duckov, with the update 1.1.6 changing some weapon stats, increasing inventory stacks, improved hit detection, and fixed a few issues including disappearing ammo. Escape From Duckov has been a huge success for Team Soda, selling over a million copies since it launched in mid October.

Escape From Duckov update 1.1.6 patch notes

Updates

  • Increased base range for all Sniper Rifles and the M107 by 2m.
  • Talent: Berserker now reduces Running Sound Range by 10% and Walking Sound Range by 10%.
  • Increased stack limit for 111 items (including all ammunition types, all fish, etc.).
  • Increased the strength of the School Bully and ??? against other AI enemies (no change to their difficulty against players).
  • 2x Scope: reduced ADS Time penalty from 0.12s to 0.1s.
  • 4x Scope: reduced ADS Time penalty from 0.5s to 0.3s. Increased Firearm Range by 5% and maximum Hip Fire Spread by 15%.
  • 8x Scope: reduced ADS Time penalty from 1s to 0.6s. Increased Firearm Range by 10% and maximum Hip Fire Spread by 25%.
  • Attachment: Laser (Rapid Response) now additionally provides +15% Firearm Range, +20% maximum Hip Fire Spread, and -13% maximum ADS Spread.
  • Increased inventory stack limits for Canned Gunpowder (Blue, Green, Red) from 8/8/4 to 10/10/8.
  • Significantly reduced character inertia.
  • Slightly increased the close-range hit detection area for melee attacks.
  • All firearms using Sniper Bullet can now penetrate one enemy. Firearms using Magnum Bullet can now penetrate two enemies.
  • Increased the minimum number of items found in Safe from 1 to 2.
  • Safe now have a chance to contain “Collectible” type items.
  • Optimized collision in several problematic areas of the map.
  • Added a Restore Default button to the key binding menu.
  • Increased the speed at which the field of view expands or contracts when Perception stats change.
  • Items now display source information on how they can be acquired.
  • Soda Crisis can now switch color modes.
  • Locker interface is now tabbed for easier navigation.
  • Greatly improved the aimed accuracy of the Repeating Bow.
  • Reduced the Reload Time for the Shoddy Bow.
  • The Mysterious Merchant in Farm Town now sells Key Case.
  • The Mysterious Merchant in Ground Zero now sells Ink.
  • Added several new items.
  • Added new character creation components.
  • Added a new melee weapon: Great Swordfish. Unlock it by completing King of Fishing quest. (If you’ve already completed the quest, claim the reward from the completed quests menu to purchase it).

MOD Related Updates

  • LevelManager.forceBossSpawn=true forces the boss to spawn.
  • LevelManager.enemySpawnCountFactor=2 doubles enemy spawn count (value is adjustable).
  • Modders can now disable the roof hiding feature by setting the static variable OcclusionFadeManager.FadeEnabled=false.
  • ItemAssetsCollection.GetPrefab(int typeID) will now prioritize returning a dynamic entry.
  • ItemAssetsCollection.TryGetDynamicEntry(…) is now public.
  • Added the InteractablePickup.OnPickupSuccess event, which triggers when an item is picked up.

Fixes

  • Fixed an issue where the Blueprint: Military Bagpack MAX would not display correctly in the Recipe Collection.
  • Fixed Storm Creature so they correctly deal Space Damage, and Space Damage reduction now works properly against them.
  • Fixed a bug where unload ammo from the Tote Bag would cause the ammo to disappear.
  • Fixed a description error with the Hardening Injector.
  • Fixed TOZ-66 Dragon’s Breath so it correctly ignites targets.
  • Fixed an issue where pressing ‘P’ in the backpack interface would disable the occlusion hiding feature.

Source: Escape From Duckov – Update Log V1.1.6

1 Comment

  1. rosenbaum.florence

    It’s exciting to see that Escape From Duckov has received a new update! The ongoing improvements show the team’s commitment to enhancing the game experience. Looking forward to seeing how these changes impact gameplay!

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