Team Soda has released a brand new update for duck based survival RPG Escape From Duckov, with the update 1.1.6 changing some weapon stats, increasing inventory stacks, improved hit detection, and fixed a few issues including disappearing ammo. Escape From Duckov has been a huge success for Team Soda, selling over a million copies since it launched in mid October.
Escape From Duckov update 1.1.6 patch notes
Updates
- Increased base range for all Sniper Rifles and the M107 by 2m.
- Talent: Berserker now reduces Running Sound Range by 10% and Walking Sound Range by 10%.
- Increased stack limit for 111 items (including all ammunition types, all fish, etc.).
- Increased the strength of the School Bully and ??? against other AI enemies (no change to their difficulty against players).
- 2x Scope: reduced ADS Time penalty from 0.12s to 0.1s.
- 4x Scope: reduced ADS Time penalty from 0.5s to 0.3s. Increased Firearm Range by 5% and maximum Hip Fire Spread by 15%.
- 8x Scope: reduced ADS Time penalty from 1s to 0.6s. Increased Firearm Range by 10% and maximum Hip Fire Spread by 25%.
- Attachment: Laser (Rapid Response) now additionally provides +15% Firearm Range, +20% maximum Hip Fire Spread, and -13% maximum ADS Spread.
- Increased inventory stack limits for Canned Gunpowder (Blue, Green, Red) from 8/8/4 to 10/10/8.
- Significantly reduced character inertia.
- Slightly increased the close-range hit detection area for melee attacks.
- All firearms using Sniper Bullet can now penetrate one enemy. Firearms using Magnum Bullet can now penetrate two enemies.
- Increased the minimum number of items found in Safe from 1 to 2.
- Safe now have a chance to contain “Collectible” type items.
- Optimized collision in several problematic areas of the map.
- Added a Restore Default button to the key binding menu.
- Increased the speed at which the field of view expands or contracts when Perception stats change.
- Items now display source information on how they can be acquired.
- Soda Crisis can now switch color modes.
- Locker interface is now tabbed for easier navigation.
- Greatly improved the aimed accuracy of the Repeating Bow.
- Reduced the Reload Time for the Shoddy Bow.
- The Mysterious Merchant in Farm Town now sells Key Case.
- The Mysterious Merchant in Ground Zero now sells Ink.
- Added several new items.
- Added new character creation components.
- Added a new melee weapon: Great Swordfish. Unlock it by completing King of Fishing quest. (If you’ve already completed the quest, claim the reward from the completed quests menu to purchase it).
MOD Related Updates
- LevelManager.forceBossSpawn=true forces the boss to spawn.
- LevelManager.enemySpawnCountFactor=2 doubles enemy spawn count (value is adjustable).
- Modders can now disable the roof hiding feature by setting the static variable OcclusionFadeManager.FadeEnabled=false.
- ItemAssetsCollection.GetPrefab(int typeID) will now prioritize returning a dynamic entry.
- ItemAssetsCollection.TryGetDynamicEntry(…) is now public.
- Added the InteractablePickup.OnPickupSuccess event, which triggers when an item is picked up.
Fixes
- Fixed an issue where the Blueprint: Military Bagpack MAX would not display correctly in the Recipe Collection.
- Fixed Storm Creature so they correctly deal Space Damage, and Space Damage reduction now works properly against them.
- Fixed a bug where unload ammo from the Tote Bag would cause the ammo to disappear.
- Fixed a description error with the Hardening Injector.
- Fixed TOZ-66 Dragon’s Breath so it correctly ignites targets.
- Fixed an issue where pressing ‘P’ in the backpack interface would disable the occlusion hiding feature.

It’s exciting to see that Escape From Duckov has received a new update! The ongoing improvements show the team’s commitment to enhancing the game experience. Looking forward to seeing how these changes impact gameplay!