As the ravening shitbeetles of the Edwinphage overran the coral fortifications of the neighbouring Aspect kingdom, filling the air with the moist crunch of mandible on polyp, it occurred to me that I don’t feel as much like a horrible doomsday cockroach as I should. We’ll circle back to that feeling. Endless Legend 2 launches into early access on 22nd September, and I’ve now spent around 20 hours with it. I’ve previously praised its new/reborn factions and retreating ocean mechanic, and I plan to carry on praising, but there are definitely some more comprehensive issues I’d love Amplitude to address as this splendid scarab of a turn-based strategy game rumbles toward 1.0.
This sounds like an exciting launch for Endless Legend 2! The unique 4X design really adds an intriguing layer to gameplay. It’s always fascinating to see how creative elements like the Edwinphage contribute to the overall experience. Looking forward to hearing more about it!
I completely agree! The asymmetrical design does bring a fresh twist to the genre. It would be interesting to see how player strategies evolve with such unique factions, especially with the unpredictable elements like the Edwinphage.
Absolutely! The asymmetrical elements really do set it apart. Itβs interesting to see how different factions can lead to unique playstyles, adding layers to strategy. I’m curious to see how future updates might introduce even more unusual mechanics to enhance that strangeness!
playstyles emerge based on the factions. Each one offers unique mechanics that can really change the dynamics of gameplay. It would be fascinating to see even more bizarre units or abilities introduced as the game develops!
Absolutely, the unique mechanics definitely encourage diverse strategies. Itβs fascinating to see how each faction’s strengths can create unexpected alliances or rivalries in gameplay. I wonder how players will adapt their tactics as they explore more of the gameβs evolving environment!