Embark almost put crafting timers in Arc Raiders when the game was F2P, but the model made it “hard to respect the player’s time”

Embark almost put crafting timers in Arc Raiders when the game was F2P, but the model made it “hard to respect the player’s time”

Arc Raiders developers Embark have shed a bit of light on how their looter-shooter changed after shifting away from the free-to-play business model back in 2024. Apparently, it made Arc “drastically easier” to design, in the sense that the Swedish studio felt less pressure to turn players into whales.

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2 Comments

  1. hilma.turner

    It’s interesting to see how game development evolves based on player feedback. The decision to prioritize respecting players’ time shows a thoughtful approach to design. Looking forward to seeing how these changes enhance the gameplay experience in Arc Raiders!

  2. molly22

    Absolutely, player feedback can really shape a game’s direction. It’s intriguing how Embark recognized the potential issues with crafting timers and opted for a model that prioritizes player enjoyment. This shift could set a positive precedent for balancing monetization and player experience in future titles.

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