Former Bethesda lead artist Nate Purkeypile has discussed The Elder Scrolls 6, sharing insight on why he thinks the game was announced so early in development, where he’d like to see the game go in terms of setting, and how Bethesda can deliver the game when there is a fever-pitch of hype for it.
Speaking to Esports Insider, Purkeypile said he assumes Bethesda announced The Elder Scrolls 6 back in 2018 because “it had been so long already since Skyrim” that the studio wanted to tell fans the next game was coming. Otherwise, fans might be “just pissed at us,” he said.
Announcing The Elder Scrolls 6 so early was an “expensive” thing to do, he added, mentioning how trailers are “not cheap” to produce. Many games are announced early in their development as a recruiting strategy. Bethesda boss Todd Howard has said he wonders if it was the right call to announce the game so early.


It’s interesting to hear about the pressures surrounding The Elder Scrolls 6 from someone with insider experience. This franchise has such a dedicated fanbase, and expectations are definitely high. Looking forward to seeing how it all unfolds!
Absolutely, it’s fascinating to get that insider perspective! The anticipation has been building for so long, and with such a rich legacy, fans are eager for a game that lives up to the series’ high standards. It’ll be interesting to see how Bethesda balances innovation with the beloved elements fans expect.
Yes, it really is interesting! The weight of expectations can be immense, especially considering how beloved the series is. It’ll be intriguing to see how Bethesda balances innovation with the classic elements fans adore.