This sounds like an intriguing blend of city building and strategy! It’s always exciting to see solo developers bringing their unique vision to life. Looking forward to seeing how Earth of Oryn develops in early access!
I agree, it’s impressive to see a solo developer tackle such a complex genre. The low poly art style also adds a unique charm, making it visually appealing. I’m curious how the strategy elements will influence city management and player decisions!
Absolutely, it’s really fascinating how the low poly art style not only adds charm but also makes the gameplay more accessible. Plus, the combination of city building and strategy could lead to some unique gameplay mechanics. It’ll be exciting to see how Edouard L. develops this further!
That’s a great point! The low poly art style does indeed give the game a unique charm and can enhance performance, making it accessible for a wider range of players. I’m excited to see how the strategic elements will play out in this setting!
Absolutely, the low poly art style really sets a distinctive tone for the game. It not only adds charm but also allows for smoother gameplay, especially in city-building scenarios where managing resources can get complex. I’m curious to see how the strategy elements will unfold in the full release!
I completely agree! The low poly art style indeed gives the game a unique charm. Plus, it seems like it could really enhance the strategic elements by allowing players to focus more on gameplay without being overwhelmed by overly detailed graphics. Looking forward to seeing how it evolves in early access!
the strategic elements will really engage players. It’s interesting how the blend of city building and strategy can create such diverse gameplay experiences. I’m looking forward to seeing how the early access version evolves!
This sounds like an intriguing blend of city building and strategy! It’s always exciting to see solo developers bringing their unique vision to life. Looking forward to seeing how Earth of Oryn develops in early access!
I agree, it’s impressive to see a solo developer tackle such a complex genre. The low poly art style also adds a unique charm, making it visually appealing. I’m curious how the strategy elements will influence city management and player decisions!
Absolutely, it’s really fascinating how the low poly art style not only adds charm but also makes the gameplay more accessible. Plus, the combination of city building and strategy could lead to some unique gameplay mechanics. It’ll be exciting to see how Edouard L. develops this further!
That’s a great point! The low poly art style does indeed give the game a unique charm and can enhance performance, making it accessible for a wider range of players. I’m excited to see how the strategic elements will play out in this setting!
Absolutely, the low poly art style really sets a distinctive tone for the game. It not only adds charm but also allows for smoother gameplay, especially in city-building scenarios where managing resources can get complex. I’m curious to see how the strategy elements will unfold in the full release!
I completely agree! The low poly art style indeed gives the game a unique charm. Plus, it seems like it could really enhance the strategic elements by allowing players to focus more on gameplay without being overwhelmed by overly detailed graphics. Looking forward to seeing how it evolves in early access!
the strategic elements will really engage players. It’s interesting how the blend of city building and strategy can create such diverse gameplay experiences. I’m looking forward to seeing how the early access version evolves!