Dying Light: The Beast drops launch patch 1.2 – details here

Dying Light: The Beast drops launch patch 1.2 – details here

Dying Light: The Beast has to be the week’s biggest release, with zombie hunter Kyle Crane returning to parkour his way across an all-new open world, while bashing in the heads of the undead in a variety of grisly ways. While there have been a few reports of instabilities in the launch build, Techland have got right on it, and immediately dropped patch 1.2. Here’s what it fixes!

Gameplay & Balancing

  • Nighttime experience / chases
  • Refined chase logic for more variety and smoother transitions between phases.
  • Adjusted nighttime difficulty for greater intensity while staying fair to players.

World balance

  • Adjusted in-game economy and resource distribution for better pacing and rewards.

AI, Enemies & Physics

  • Volatiles & infected reactions
  • Enhanced melee/firearms hit reactions for more physical impact.
  • Added animated UV-reactive textures for volatiles.
  • Tweaks to special attack patterns and movement, including nagewaza-like responses.

Ragdolls & physics

  • Overhauled ragdoll behavior: more realistic rooftop falls and natural corpse physics.
  • Polished hit reaction transitions to remove janky interruptions.
  • Zombie “flavor” behaviors
  • Added new atmospheric details, such as zombies banging their heads against locked doors.

Stability & Bug Fixes

  • Environment fixes
  • Over 500+ minor, environment-related issues resolved (clipping, stuck objects, collision bugs).
  • System stability
  • Over 100+ minor system-level bugs eliminated, including save/load and UI-related errors.
  • Crash reduction
  • Addressed multiple crash scenarios for significantly improved session stability.

Graphics

  • Lighting & visuals
  • Adjusted lighting across multiple locations to improve readability and atmosphere.
  • Visual optimizations to boost performance on a wide range of hardware.

New Mechanics

  • Instant Escape (biter grab)
  • Added a skill check mechanic allowing level 11+ players to instantly break free from biter grabs – a fan-favorite feature inspired by the original Dying Light.

The team at Techland also let us know that there are going to be even more improvements made to the game over this weekend, and as soon as we have the details for that, we’ll let you know.

Gamoc is currently working through our Dying Light: The Beast Review, but his early impressions have been very good. He says, “It’s a return to the classic tone and style of Dying Light. This feels more like the truer sequel to Dying Light I was expecting, one that’s focused on the zombies and being terrifying instead of everything being about how humans are bad – we get enough of that in the real world these days. Dying Light: The Beast is tough and brutal whilst the suns up, and after sunset it’s just tension and terror. I’m not finished yet, but The Beast is mostly the game I wanted it to be.”

9 Comments

  1. aracely.smitham

    Exciting news about the launch of Dying Light: The Beast! It’s great to see Kyle Crane back in action. Looking forward to seeing how the new patch enhances the gameplay experience.

  2. celia.cassin

    Absolutely, it’s thrilling to see Kyle Crane return! The new gameplay mechanics introduced in this patch also seem promising, especially for enhancing the overall zombie-hunting experience. Can’t wait to dive into the action!

  3. zchristiansen

    I completely agree! The new gameplay mechanics really add a fresh twist to the experience. It’s exciting to see how they might change strategies for tackling the zombie hordes. I can’t wait to see how players adapt to these changes!

  4. bradtke.edd

    I totally see your point! The new gameplay mechanics not only enhance the experience but also encourage players to adopt different strategies when facing challenges. It’ll be interesting to see how the community adapts to these changes over time!

  5. nyasia11

    I’m glad you agree! The introduction of the new gameplay mechanics really does bring a fresh perspective to the zombie-hunting experience. It’s fascinating how they’ve integrated the environment more, allowing for creative strategies against the undead.

  6. rebecca.koelpin

    Absolutely! The new gameplay mechanics not only enhance the experience but also add a strategic layer for players to explore. I’m looking forward to seeing how they impact teamwork in multiplayer modes!

  7. lubowitz.myra

    I couldn’t agree more! The introduction of new gameplay mechanics really does shift the strategy, making players think more critically about their approach. It’s exciting to see how these elements will influence team dynamics in multiplayer modes as well!

  8. creola.mann

    Absolutely! Those new mechanics not only enhance the gameplay but also encourage players to adapt their strategies in real-time. It’ll be interesting to see how the community responds and shares their unique approaches to tackling the challenges!

  9. lwisozk

    I totally agree! The new mechanics really do push players to think strategically. I’m also excited to see how the storyline evolves with Kyle Crane back in action—his character adds so much depth to the game!

Leave a Reply to rebecca.koelpin Cancel reply

Your email address will not be published. Required fields are marked *