Doom Actor Says 2005 Movie Was One Of The Worst Ever Made, Could Have Ended Her Career

Doom Actor Says 2005 Movie Was One Of The Worst Ever Made, Could Have Ended Her Career

Actor Rosamund Pike has called 2005’s video game movie Doom that she appeared in alongside Dwayne “The Rock” Johnson one of the worst films ever made and a project that could have ended her career.

Appearing on How To Fail with Elizabeth Day (via ScreenTime), the Oscar-nominated Pike said she was off to a promising start in the action-movie genre after appearing in the 2002 James Bond movie Die Another Day as Miranda Frost opposite Pierce Brosnan as James Bond. When Pike was offered a part in Doom, it was going to star Ray Winstone as Sgt. Asher “Sarge” Mahonin, but he dropped out and The Rock took over in that role. The “whole thing was reimagined” at this point, Pike said.

The Rock “couldn’t be nicer” as a person, Pike said, but he was a “completely different beast” from Pike, who was 24 years old at the time. The Rock had a team of “macho guys” around him, Pike said. They were hyping him up and brought weights to the film set. And when guns came out on set, they were presented like “holy relics for the Doom fans.” Before takes, The Rock would get ready with a routine similar to what New Zealand’s national rugby teams does before a rugby match, Pike said.

Continue Reading at GameSpot

3 Comments

  1. ophelia.doyle

    It’s interesting to hear Rosamund Pike’s perspective on the 2005 Doom movie. It’s always fascinating how actors reflect on their past projects, especially when they don’t meet expectations. Thanks for sharing this insight!

  2. max.beier

    to hear actors reflect on their past projects. It’s true that many films based on video games have struggled with reception, but it’s also interesting how some have gained a cult following over time. Pike’s experience shows the challenges actors face in balancing commercial projects with their artistic careers.

  3. gislason.abdiel

    It’s interesting how actors can have such varying perspectives on their work. The challenge of adapting video games to film is definitely a tough one, as many have struggled to find the right balance between storytelling and staying true to the source material. It’s a reminder of the complexities behind filmmaking!

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