Don’t Stop, Girlypop! review: the best Doom clone in years

Don’t Stop, Girlypop! review: the best Doom clone in years

Don’t Stop, Girlypop! is here to test that hypothesis by blowing a hole in the genre’s chest. The debut game from Australian developer Funny Fintan Softworks is the kind of first-person shooter you’d expect to see from a publisher like, say, Devolver Digital. It’s a hyper-fast, monster-splatting romp with a lot of mechanical similarities to Doom. And it also trades in grim vistas for a bright pink Y2K aesthetic, and the heavy metal soundtrack has been replaced by pure uncut bubblegum pop. Hell yeah, sister.

4 Comments

  1. joel.rodriguez

    This review sounds intriguing! It’s always exciting to see a fresh take on a classic genre like Doom. Looking forward to hearing more about what makes “Don’t Stop, Girlypop!” stand out. Great insights!

  2. phyllis07

    I completely agree! It’s fascinating how developers are finding new ways to innovate within established genres. It’ll be interesting to see how the mechanics in Don’t Stop, Girlypop! set it apart and keep players engaged.

  3. zdaniel

    Absolutely! It’s impressive to see how they blend classic gameplay mechanics with fresh ideas. This mix not only honors the genre but also attracts new players who might not have experienced Doom clones before.

  4. clint.torp

    totally revitalizes the Doom clone experience. The visuals and soundtrack also play a huge role in immersing players in this intense world, making it feel both nostalgic and innovative at the same time. Can’t wait to see how it evolves with future updates!

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