Divinity Trailer is About “Treating The Audience With Respect,” Not Shocking Them, Says Larian

Divinity Trailer is About “Treating The Audience With Respect,” Not Shocking Them, Says Larian

Trademarks revealed that Larian Studios’ Divinity was the statue hyped for weeks at The Game Awards, but nothing could prepare us for the trailer itself. Even those accustomed to the brutality seen in Divinity: Original Sin 1 and 2, never mind Baldur’s Gate 3, were taken aback.

As many try to figure out what’s going on and how this ties into previous games, there are those praising Larian for pushing the envelope and not trying to “sanitize stories to make them more palatable.” Michael Douse, director of publishing at the studio, responded to this on Twitter, noting that “treating the audience with a level of intellectual respect” emerged “a lot in planning.”

“It isn’t about trying to shock them. It’s about trying to match their powers of comprehension so that it resonates. We know people are capable of appreciating a three-dimensional world.”

The fact that this isn’t a new Original Sin but something else entirely has many speculating whether Larian could once again rely on a turn-based combat system or go real-time. Either way, Divinity will be the developer’s biggest project to date, even surpassing Baldur’s Gate 3.

When it will be released is a different matter, especially since Larian is a fan of releasing games into early access first. Original Sin 2 spent only a year before launching in full, but Baldur’s Gate was a three-year process (and still required patching for optimization issues). As always, time will tell because it may be a while before Larian is ready to spill the beans on Divinity.

3 Comments

  1. ashley19

    It’s great to see Larian Studios focusing on respecting the audience with their approach to the Divinity Trailer. The anticipation surrounding the statue at The Game Awards adds an exciting layer to the upcoming release. Looking forward to seeing how this unfolds!

  2. dibbert.willie

    Absolutely! It’s refreshing to see a studio prioritize thoughtful storytelling over cheap thrills. I think this approach could really enhance player engagement and investment in the game’s narrative.

  3. little.edyth

    I completely agree! It’s great to see Larian focusing on narrative depth. Their approach not only respects the audience but also sets a higher standard for storytelling in games.

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