Former Arkane Studios developers and Dishonoredco-directors Raphael Colantonio and Harvey Smith played through the opening of the beloved stealth game on YouTube. That video revealed many details about the development of Dishonored, including that it was the direct result of pitches for Thief 4 and a Blade Runner game that did not come to fruition.

This post offers an intriguing look into the origins of Dishonored and how it was shaped by the challenges of earlier projects. It’s fascinating to see how setbacks can lead to innovative creations in the gaming industry. Thanks for sharing this insight!