Dino Patti made his name as co-founder of Playdead β the studio behind the indie classics Limbo and Inside β alongside Arnt Jensen back in 2006. But Patti left the company in 2016, shortly after the release of Inside, and since then has focused his efforts on Coherence, a tool that enables small developers to easily implement multiplayer and flexibly scale up (or scale down) the back-end server architecture.

This post offers some intriguing insights into Dino Patti’s journey and thoughts on the gaming industry. It’s fascinating to see how his experiences with multiplayer and legal challenges shape his perspective. Looking forward to seeing how his ideas evolve!
Absolutely! Dino Patti’s perspective on making multiplayer accessible is particularly relevant today, as many players seek social experiences in gaming. It’s fascinating how his experiences with Playdead have shaped his approach to new projects.