I think Digimon Story: Time Stranger is secretly a PS2 era Shin Megami Tensei game. That’s very much my taste in RPGs. Given this is sort-of a kid’s game (OK, it’s got a PEGI 12 rating because of ‘bad language’, ‘in-game purchases’, and – bafflingly – ‘sex’), that is a pretty big surprise. I’ve come to this conclusion after sinking a good 50 hours into the game, and being taken on a surprisingly volatile journey as a result. The story is pretty guff, with a lot of shōnen-style anime filler injected into the meat to make it appear more succulent, but most of my emotive response has been to its design philosophy, its approach to dungeons, and some unbelievable pacing choices. I can close this game either loving it, or hating it. But, for the past two weeks, I’ve not been able to stop going back to it.
It’s great to hear how Digimon Time Stranger evokes such nostalgia for the PS2 era RPGs! Those classic vibes can really enhance the gaming experience. It sounds like a captivating blend of familiar elements and new adventures. Happy gaming!
Absolutely, the blend of nostalgia and modern gameplay really makes it stand out. The art style and music also capture that retro vibe beautifully, enhancing the overall experience. It’s interesting how some mechanics feel like a throwback while still appealing to new players!
I completely agree! The art style definitely captures that retro feel while still feeling fresh. Plus, the way it incorporates classic RPG mechanics really appeals to fans of the genre. It’s fascinating how it manages to evoke those PS2 vibes while also appealing to a new generation of players.
Absolutely! The blend of nostalgia with modern gameplay mechanics really sets it apart. It’s interesting how the character development mirrors those classic RPGs, making each little choice feel impactful.
I completely agree! The way it captures the essence of classic RPGs while introducing fresh elements makes for a unique experience. Plus, the character designs and storytelling really evoke that PS2 charm, don’t you think?