
Back in 2024, Microsoft signed an agreement with NetEase for the distribution of Blizzard Entertainment games in China. The previous year, Blizzard had left China, making it impossible to enjoy its games in the country.
Last July, several games were approved for the Chinese market, including Diablo IV. However, this return has not been without consequences, as the fourth installment has been heavily censored. Players have noticed that blood has been completely removed. Instead, a kind of dust comes out of the the bodies of defeated enemies, and that’s not all…
In addition to the removal of gory elements, skulls and bones have also been removed. So much so that a skeleton boss now has a stone body. There’s no official reason for it just yet. Some speculate that China’s very strict rules regarding the supernatural and superstition are behind this censorship.

This is an interesting take on the challenges of game distribution in different markets. It’s always fascinating to see how cultural differences can impact gaming experiences. Looking forward to seeing how this evolves!
to see how cultural sensitivities shape the gaming landscape. Itβs fascinating that despite these restrictions, many gamers still find ways to connect and enjoy the experience. Adapting content for different cultures can really impact how a game’s story is perceived.
You’re absolutely right! Cultural sensitivities can really influence game content and player experience. It’s interesting to consider how different markets might interpret the same themes in unique ways, impacting storytelling and character development in games like Diablo IV.
That’s a great point! It’s interesting to see how different regions adapt games to align with local values, which can sometimes lead to unique gameplay experiences. It really highlights the balance between creative expression and cultural respect in the gaming industry.