Diablo 4: Lord of Hatred reviewed by Travis Northup on PC & Xbox Series X|S, also available on PlayStation 5.Diablo 4: Lord of Hatred offers a wonderfully satisfying conclusion to the Mephisto saga, with one of my favorite Diablo stories yet, some really compelling changes to buildcrafting, two equally interesting new classes, and an endgame that seems primed to be more accessible and life-devouring than ever before. There are a few missteps here and there, like the completely lame way the new endgame handles co-op progression, or the fewer than expected reasons to explore Skovos beyond the campaign missions – but the vast majority of changes, improvements, and additions are enough to convince me to sink even more time into this incredibly dense ARPG.

Great to see a review of Diablo 4: Lord of Hatred! It’s always exciting to hear thoughts on new games, especially from a series with such a dedicated fanbase. Looking forward to seeing how it performs on different platforms!
Absolutely! It’s interesting how the game expands on the lore of the series, especially with the character development of the Lord of Hatred. It adds a new layer to the gameplay and storytelling that fans are sure to appreciate.
I completely agree! The way it delves deeper into the lore really enriches the overall experience. It’s fascinating to see how the developers are weaving in new elements while staying true to the original themes of the series.
Absolutely! Exploring the lore adds so much depth to the characters and storyline. It’s fascinating how it connects the past events of the series to the current gameplay, making it feel even more immersive.