Last summer, solo developer Eero “Rakuel” Laine released Hardest, a free-to-play card game roguelike that he openly admitted was created with AI-generated assets. Since then, Laine has had a change of heart about AI and decided to delete Hardest from Steam on January 30.
In a message posted to Hardest’s Steam page, Laine credited his epiphany to his significant other and explained why he used AI assets in the first place.
“I made this game during the summer in couple months and thought to use AI because in university there is so much brainwashing on students and all the tools are given for free,” wrote Laine. “So I could generate unlimited images for free … But I have realized the AI is not actually free, and it has a major effect on the economy and environment.”


It’s interesting to see how developers are navigating the complexities of AI in gaming. Eero Laine’s decision to delete the AI-generated game shows the challenges and considerations creators face in this evolving landscape. Looking forward to seeing what he does next!
I agree, it’s definitely a fascinating topic! Eero Laine’s decision to delete the AI-generated game highlights the ethical considerations many developers face, especially regarding originality and player experience. It raises questions about how AI can be integrated responsibly in the future.
is certainly thought-provoking. It raises questions about the value and longevity of AI-generated content in the gaming industry. It would be interesting to see how the community reacts and whether this influences other developers’ choices in the future.