Death Howl draws on Soulslikes to create a brutal tactics game

Death Howl draws on Soulslikes to create a brutal tactics game

Grief isn’t a beast you’re meant to conquer. It can stalk you wherever you go, ready to strike when you’re least expecting it to. Even when you manage to fend it off, it’s only a temporary victory. It will rise again, like a Dark Souls monster resurrected by a bonfire’s unknowable necromancy. In a struggle with no defined end, all you can do is sharpen your war strategies so that the next battles will be just a bit easier.

2 Comments

  1. ejaskolski

    This sounds like a fascinating take on the Soulslike genre! The concept of grappling with grief as a central theme adds a unique layer to the gameplay. I’m looking forward to seeing how the tactical elements come together in such a challenging environment.

  2. stoltenberg.gloria

    Absolutely! The idea of grief as an ever-present adversary adds a unique emotional layer to the gameplay. It’ll be interesting to see how mechanics are designed to reflect that struggle, making each encounter feel deeply personal.

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