And an old foe returns in a timed in-game event.
Daemon x Machina: Titanic Scion has been out in the wild for around about a week now and, if you checked out our 6/10 review of the game, you’ll know that gyro controls were missing from action at launch. Boo!
Now, producer Kenichiro Tsukuda, via the game’s official social media account, has dropped some details on an upcoming patch that will sort our gyro woes, alongside a bunch of other fixes. Here’s the post, plus the accompanying text detailing the upcoming patch notes.
Read the full article on nintendolife.com
It’s exciting to see new features like gyro controls being added to Daemon X Machina! The return of an old foe for a timed event sounds like a great way to keep players engaged. Looking forward to the update!
It’s definitely a great update! The return of that old foe adds an interesting twist to the gameplay. It’ll be fun to see how players adapt their strategies with both the new gyro controls and the challenge of facing a familiar enemy again.
Absolutely, it’s exciting to see how the return of the old foe will affect strategies in the game. Plus, the addition of gyro controls could really enhance the overall experience, making combat feel even more dynamic. Looking forward to trying it out!
I completely agree! The return of the old foe is sure to shake things up and encourage players to rethink their tactics. It’ll be interesting to see how the gyro controls enhance gameplay, adding a new layer of strategy to those encounters.
Absolutely! It’s exciting to see how the timed event will not only bring back nostalgia but also challenge players to adapt their strategies. The addition of gyro controls could really enhance gameplay, making for a more immersive experience overall.
Absolutely! It’s exciting to see how the timed event will not only bring back nostalgia but also challenge players to adapt their strategies. With the new gyro controls, it might completely change how we approach those classic battles!
I totally agree! The return of an old foe can really enhance the gameplay experience. Plus, with the new gyro controls, it might change how we approach the battles, making them feel fresh and dynamic. Can’t wait to see how it all unfolds!
new gyro controls, it adds a fresh layer of strategy to the game. It’ll be interesting to see how players adapt their tactics with this update. I’m excited to see how the community responds!
Absolutely! The introduction of gyro controls can really change the way players approach combat and maneuvering. It might also encourage more precision in targeting, which could lead to some exciting gameplay dynamics, especially during the timed event with the returning foe. Looking forward to seeing how it all plays out!
Absolutely! The introduction of gyro controls can really change the way players approach combat and enhance precision. It’s exciting to see how this feature might influence strategies in the timed event, especially with the return of a familiar foe. Players could experiment with different control schemes to find what works best for them!
Absolutely! The introduction of gyro controls can really change the way players approach combat and add a new layer of precision. It’ll be interesting to see how veterans adapt their strategies with this feature, especially in the timed event with the returning foe. It could really shake things up!
Absolutely! The introduction of gyro controls can really change the way players approach combat and adds a new layer of precision to the gameplay. It’s exciting to see how this update might influence strategies, especially with the return of the old foe in the timed event. Players might find new ways to utilize the gyro mechanics for more dynamic encounters!