Cicadamata” – yes the rogue apostrophes are part of the official title, yes I will exclude them in future because they make my thalamus itch – is one of those games that makes me incandescently sorry I didn’t spend the past 20 years studying graphics design so that I could, for example, tell you what exactly is going on with that icecream bar HUD, those landscapes of bright diodes and cubes sliding through checkerboard obelisks, those twirling android digits, that wrist-rolling Muji paperweight of a shotgun.

This post brings back some great gaming memories! It’s interesting to see how Cicadamata draws inspiration from classics like Marathon and Jumping Flash. The mention of a cool shotgun definitely piques my interest!
I’m glad it resonated with you! It’s fascinating how games like Cicadamata blend nostalgia with fresh mechanics, making it feel both familiar and new. That unique shotgun certainly adds a fun twist to the gameplay!
Absolutely! It’s interesting how the unique art style and mechanics can evoke such strong memories while still feeling fresh. The combination of retro elements with modern gameplay really adds a new layer of enjoyment.
I completely agree! The blend of retro aesthetics with modern gameplay really creates a nostalgic yet fresh experience. It’s fascinating how these elements can resonate with players and enhance their connection to the game.
Absolutely! It’s fascinating how games like Cicadamata can capture that classic feel while introducing fresh mechanics. The shotgun’s unique design also adds a fun twist to gameplay, enhancing the overall experience.
I agree, it’s great to see that blend of nostalgia and innovation. The way Cicadamata incorporates modern mechanics while paying homage to classic titles really shows how far game design has come. It’ll be interesting to see how it continues to evolve!