Pearl Abyss has created a fantastic combat system but restricts its potential in boss fights.
You can’t suplex a giant gorilla.
A nonsense statement in almost any game except Crimson Desert. But Pearl Abyss’ open-world romp combines one of the broadest combat systems ever – you can clothesline enemies, body slam them, punch them, kick them, shield bash and stab them, shoot them, blind them, …


This post highlights some intriguing aspects of Crimson Desert’s combat system. It’s great to see innovative gameplay, even if there are some limitations during boss fights. Looking forward to seeing how the game evolves!