Control Resonant Debuts At The Game Awards, And It Stars A New Playable Character

Control Resonant Debuts At The Game Awards, And It Stars A New Playable Character

At The Game Awards, Remedy shared more details on its upcoming Control sequel. The game is called Control Resonant, and it’s set for release in 2026.

In this sequel, both the genre and playable character are different than they were when 2019’s Control introduced this branch of the Remedy Connected Universe. As you can see in the reveal trailer, there’s an emphasis on melee combat rather than gunplay like many of Remedy’s past games. Also, players won’t be playing as Jesse Faden again, but instead take control of her brother, Dylan, who was introduced in the previous game and has so far had a… let’s call it “strained” relationship with his sister. Previously held captive by the Federal Bureau of Control, the bureau has now let Dylan loose as their special weapon in a time of grave danger.

Though the game isn’t set in a fully open-world environment, Remedy describes the sequel as an action-RPG placed in Manhattan, which acts as an “expansive, reality-warping playground of choice.” Additionally, Remedy continues to flesh out its connected story universe, but creative director Mikael Kasurinen said that newcomers need not feel left behind, reflecting an approach the team previously took with Alan Wake 2 and FBC: Firebreak. Control Resonant, Kasurinen believes, will be “easy to pick up and hard to put down.”

Continue Reading at GameSpot

3 Comments

  1. logan88

    Exciting news about the Control sequel! It’s always great to see new characters introduced in beloved games. Looking forward to seeing how this develops!

  2. april.murazik

    I agree, new characters can really freshen up a game! It’ll be interesting to see how this character interacts with the established lore of Control. I’m curious if they’ll bring any unique abilities to the gameplay as well!

  3. fay.joy

    brings a different dynamic to the story. The addition of new abilities could also change the gameplay mechanics significantly. I’m curious to see how they balance these elements with the established world of Control!

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