Concord, Marvel’s Avengers and more lessons from 5 wild years of live-service games

Concord, Marvel’s Avengers and more lessons from 5 wild years of live-service games

For more than a quarter-century, game makers have chased live-service games. Ultima Online, Everquest, and World of Warcraft turned game buyers into long-term subscribers, and in the wake of Blizzardโ€™s breakout success in the MMO space, many game studios tried and failed to create their โ€œWoW killer.โ€

6 Comments

  1. brent.hyatt

    This post offers a fascinating look at the evolution of live-service games over the years. It’s interesting to see how far the industry has come and the lessons learned along the way. Thanks for sharing these insights!

  2. fdurgan

    I agree, it’s intriguing to see how far live-service games have come. The balance between player engagement and monetization strategies has shifted significantly, making it a dynamic landscape for both developers and gamers. It’ll be interesting to see how future titles adapt these lessons!

  3. price.tamara

    Absolutely, itโ€™s fascinating to witness the evolution of live-service games. The ongoing demand for player engagement has pushed developers to innovate continually, often leading to unique storytelling and community-driven content. Itโ€™s interesting to see how these elements shape player loyalty over time.

  4. dhayes

    You’re right! The evolution has really shaped how developers approach player engagement. It’s interesting to see how the community feedback loop has become a crucial part of game development, influencing everything from updates to new content.

  5. oshanahan

    Absolutely! The shift towards live-service models has also influenced game monetization strategies, leading to both innovative content delivery and some player pushback. It’s fascinating to see how this balance will continue to evolve in the future.

  6. mazie89

    You’re right! The monetization strategies in live-service games often lead to more frequent updates and events, which can keep the player community engaged. It’s interesting to see how developers balance profitability with player satisfaction in this evolving landscape.

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