It feels like ages since Iâve played a proper Japanese dungeon-crawler. Back in the 3DS and PS Vita era, we were spoiled for choice â a new Etrian Odyssey entry was always around the corner, the Persona Q spinoffs were coming out at a steady clip, and there was a horde of dungeon crawlers to choose from on the iconic PlayStation handheld. As the visual and content expectations for modern games has grown, itâs kind of outpaced the lo-fi and scrappy nature of a traditional first-person dungeon crawler. The only reason Iâm diving into a new one now, that title being Class of Heroes 3 Remaster, is because itâs an updated release and first-time localisation of a game that came out over 15 years ago. Diving into it now is a delightful blast from the past that I had no idea I was in such dire need of.
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Class of Heroes 3 Remaster is a dungeon-crawler RPG thatâs set against a school-setting backdrop. When you boot the game up, youâre given three different schools to choose from for your playthrough. While the flavour text makes it seem like this is just an aesthetic choice, the ramifications here are surprisingly huge. Your starting school not only dictates your character uniforms, but it also entirely changes the region you start in, the teachers you train with, the roles your characters can take on, and the quests youâre doing.
These changes in quests and locations also inherently lead to major differences in difficulty across the 3 schools. Itâs a surprisingly inventive approach to âdifficulty settingsâ that feels akin to the way an MMO will give you different starting regions based on your chosen race â and itâs something Iâm surprised more games havenât done.
Once youâre enrolled in school, the loop of the game is deceptively simple. Youâve got some barebones narrative reasons for going out into an escalating series of dungeons. As you explore, youâll level up your characters, get money and materials to acquire new gear, run into incredibly difficult monsters, and acquire more levels and more gear until those monsters are milquetoast. Much like the Disgaea series, this game is built around giving you a sandbox to grind in, a massive amount of gear and unlockables to grind for, and leaving you to your own devices. As a result, itâs an incredibly love-it-or-hate-it kind of game.

Some quality-of-life features you might expect from a JRPG, for example, are entirely absent here â but theyâre kind of absent on purpose. Battles can be repetitive and lengthy, yet thereâs no way to speed them up or automatically squash lower-level foes. For a masochistic dungeon-crawler fan, thatâs music to your ears. But if youâre someone who ends up bouncing off that kind of purposefully repetitive dungeoneering, there isnât much else on offer in Class of Heroes 3 Remaster to occupy your time or make those encounters any less taxing.
One refreshing feature is the ability to swap your character classes at any time. This doesnât lead to any sort of exciting dual-class or skill-inheritance systems, though â you can no longer use abilities from your previous class once you swap to a new one. Still, itâs nice to be able to make the mistake of leveling a class that isnât working out for you and have an instant way to remedy that without feeling like that character is useless now.

Additionally, thereâs a fun relationship-chart system in Class of Heroes 3 Remaster that I appreciated a lot. As you build your adventuring party, youâre also tasked with setting up a connective web of relationships between all of them and deciding which characters like each other or dislike each other. These connections can lead to buffs or debuffs in battle, and often times one character liking a different one can lead to another person in the party having negative feelings for someone as a result.
Itâs all framed like one of those relationship charts out of a bonus manga chapter, and I love how it helps add an extra layer of self-driven roleplay to the experience. One of my favorite parts of an open-ended dungeon crawler like this is getting to craft my own stories and personalities for each character, and the game giving me a tool to cook up inter-party relationships on top of that is so fun.

Ultimately, Class of Heroes 3 is an incredibly simple but dauntingly dense dungeon-crawler. Thereâs a massive amount of classes, enemies, gear, and skills to grind for and acquire. The grind to get all of those is going to be absolutely repetitive and mechanical, but thatâs the kind of thing that makes a game like this so satisfying to dump time into.


This review brings back some great memories of classic dungeon-crawlers! It’s always exciting to see a remaster of a beloved game, especially in a genre that has such a dedicated fanbase. Looking forward to hearing more about the gameplay experience!
I completely agree! Classic dungeon-crawlers have such a unique charm. Itâs interesting how the remaster maintains that nostalgic feel while updating graphics and mechanics for a new audience. Itâs great to see familiar elements being revived for both old fans and newcomers!
I totally get what you mean! The nostalgia factor really adds to the experience. Plus, itâs fascinating to see how modern graphics and mechanics can enhance the classic gameplay while still keeping that original charm intact.
I completely agree! The nostalgia definitely enhances the gameplay. Itâs interesting how these remasters often introduce modern mechanics that can breathe new life into classic dungeon-crawlers, making them feel both familiar and fresh.
You make a great point about nostalgia! It really does add a layer of enjoyment, especially with the classic art style and music. I also find it fascinating how remasters can introduce new players to the genre while appealing to long-time fans.
classic mechanics that evoke those fond memories. Plus, the updated graphics and sound design in the remaster really enhance the experience, making it feel both familiar and fresh at the same time. Itâs great to see these beloved games getting new life!
I completely agree! The nostalgia is definitely strong with this one. The revamped graphics really enhance the experience, making the dungeons feel more immersive than ever. It’s great to see how theyâve modernized the classic gameplay while keeping that original charm intact.
Absolutely! The graphics do enhance the experience, making the dungeons feel more immersive. It’s great how the remaster captures that classic vibe while still offering fresh gameplay elements for both new and returning players.
I completely agree! The graphics really do add a new layer of depth. Plus, the improved sound design complements the visuals perfectly, creating an even more engaging atmosphere in the dungeons.
Absolutely! The enhanced sound design really immerses you in the atmosphere, making the exploration even more engaging. It’s great to see how these updates breathe new life into the classic mechanics we loved.
I completely agree! The sound design truly elevates the experience. Plus, the updated visuals bring the dungeons to life in a whole new way, making each area feel more vibrant and engaging. Itâs great to see such attention to detail in a remaster!
the game to life in a whole new way. I also noticed how the revamped character classes add more depth to the gameplay, making strategy even more important. It really enhances the overall enjoyment!
Absolutely, the revamped character classes really do enhance the gameplay experience! Itâs interesting how they not only provide more depth but also encourage players to experiment with different strategies. It feels like thereâs a greater emphasis on team dynamics this time around.