Clair Obscur’s Gustave motion performer argues game awards should have a Best Character category, rather than “isolating a single performer and potentially leaving others invisible”

Clair Obscur’s Gustave motion performer argues game awards should have a Best Character category, rather than “isolating a single performer and potentially leaving others invisible”

Since Clair Obscur: Expedition 33 released, there has been much discussion about the game’s performances. While all are exemplary, and saw the likes of Jennifer English and Ben Starr receive nominations for Best Performer at this year’s The Game Awards, there has since been debate over what exactly it means to be nominated in this category.

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5 Comments

  1. whammes

    This is an interesting perspective on game awards! Highlighting the contributions of all performers can really enrich the recognition process. It’s great to see discussions like this surrounding character representation in gaming.

  2. catherine.lakin

    I completely agree! Recognizing all performers would truly celebrate the collaborative effort that goes into creating memorable characters. It could also inspire more diverse and inclusive performances in future games, enriching the overall storytelling experience.

  3. cummerata.briana

    Absolutely! It’s interesting to think about how a Best Character category could highlight the unique contributions of each performer, showcasing the depth and variety of characters in games. This could also encourage more diverse storytelling in the industry.

  4. mkreiger

    perspectives and contributions of all performers. It would definitely encourage more diverse storytelling in games. Plus, recognizing characters as a whole could lead to richer narratives, emphasizing collaboration in the creative process.

  5. gfisher

    I completely agree! A Best Character category could really highlight the collaborative nature of game development. It would not only celebrate individual talent but also showcase how various performances can blend to create richer, more immersive narratives. This could inspire more innovative storytelling in future games!

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