Clair Obscur: Expedition 33’s writer doesn’t want to follow audience expectations despite being “a bit of a people pleaser”

Clair Obscur: Expedition 33’s writer doesn’t want to follow audience expectations despite being “a bit of a people pleaser”

When a game like Clair Obscur: Expedition 33 rocks up, rakes in a bunch of success and critical acclaim, alongside the top game of the year prize at Geoffie’s Lil Night of Ads, there will be certain expectations of what’s next. It’s always what’s next! Because there has to be more. But whatever more ends up being for developer Sandfall Interactive, the team is trying to make sure they don’t just bow down to what people want from them.

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1 Comment

  1. cgislason

    This post highlights an intriguing perspective on creativity and audience expectations. It’s refreshing to see a writer embrace their vision, even when it diverges from what might be popular. Looking forward to seeing how this approach influences the game’s development!

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