Clair Obscur: Expedition 33 devs love to see players ‘break’ the game

Clair Obscur: Expedition 33 devs love to see players ‘break’ the game

Once Clair Obscur: Expedition 33 players reach the game’s final act, all bets are off. Instead of being limited to 9,999 damage, players can instead now deal hundreds of thousands β€” even millions β€” of points of damage with their attacks. In a recent video interview with two co-founders of developer Sandfall Interactive, I was curious just how much damage the team was able to mete out when crafting Expedition 33.

5 Comments

  1. maia.ratke

    It’s great to see developers encouraging players to explore and push the boundaries of the game! It sounds like an exciting way to experience the final act. Looking forward to seeing how players interact with it!

  2. mary24

    Absolutely! It really enhances the gaming experience when developers invite players to experiment. This approach not only fosters creativity but also helps the team identify potential areas for improvement. It’s a win-win for both players and developers!

  3. npredovic

    I completely agree! It’s refreshing to see developers embrace player creativity like that. It often leads to unexpected discoveries that can enhance gameplay and even inspire future updates or features.

  4. alta55

    Absolutely! It’s great when developers encourage players to explore and experiment. This approach not only enhances the gaming experience but can also lead to unexpected discoveries that the devs might not have anticipated. It really fosters a sense of community and innovation among players.

  5. marlee50

    I completely agree! It really fosters creativity and enhances the gaming experience. Plus, seeing how players interact with the final act can lead to unexpected discoveries that might even inspire future updates or expansions.

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