Clair Obscur: Expedition 33 Budget Was Remarkably Small – Report

Clair Obscur: Expedition 33 Budget Was Remarkably Small – Report

Clair Obscur: Expedition 33 has been one of 2025’s breakout success stories in gaming, and it was developed on a relatively small budget, apparently.

The New York Times reports that the budget was “less than $10 million,” crediting the information to developer Sandfall. The report added that the team “conserved resources” by purposefully avoiding an open-world setup in favor of making Expedition 33 a turn-based game.

Sandfall’s Guillaume Broche said Sandfall now has the right technology to “make those games with a relatively small team,” and he hopes to see more like it from other studios.

Continue Reading at GameSpot

3 Comments

  1. leilani.steuber

    It’s great to see Clair Obscur: Expedition 33 gaining recognition for its success, especially with such a small budget. It really highlights the creativity and innovation in the gaming industry. Looking forward to seeing how this game continues to evolve!

  2. epurdy

    the small budget it operated on. It really shows how creativity and innovation can thrive even with limited resources. I’m curious to see how this success might influence future indie game development.

  3. ywuckert

    Absolutely, it’s impressive how such constraints can lead to unique gameplay experiences. The team’s ability to maximize resources likely contributed to the game’s distinct art style and narrative depth, setting it apart in a crowded market.

Leave a Reply to leilani.steuber Cancel reply

Your email address will not be published. Required fields are marked *