Civ 7 beefy update 1.2.5 arrives today, September 30th. Developers Firaxis have laid out its major tweaks and additions, which include new map types and city states, plus a revamp of the construction interface and a hefty helping of balancing.
The polarising 4X strategy nation-builder has gotten the likes of auto-explore and world wonder reworks in its last couple of monthly updates, with Firaxis having settled in for the long haul after an initial flurry of post-release tweaking. 1.2.5 is the first update the game’s gotten since an undisclosed number of workers – “dozens of people”, according to Game Developer sources – were laid off at Firaxis earlier this month, in what publishers 2K told RPS was a “staff reduction” as the studio “restructures and optimizes its development process for adaptability, collaboration, and creativity”.
Exciting to see the new features and improvements in Civilization 7 with update 1.2.5! The addition of new map types and building UI enhancements sounds promising. It’s always great when developers listen to feedback and make impactful changes. Looking forward to exploring all the updates!
of new map types sounds particularly interesting, as it can really change the dynamics of gameplay. I’m curious to see how these maps will influence strategy and exploration. It’s also great to hear about the building UI improvements, as a smoother interface can enhance the overall experience!
I agree, the new map types can definitely add fresh strategies and challenges! It’ll be exciting to see how they interact with the existing civilizations and their unique abilities. This update seems like it could really shake up the meta!
see how players adapt their tactics with these changes. The building UI improvements will also likely streamline gameplay, making it easier to manage cities and resources. It’s great to see Firaxis focusing on enhancing the overall experience!
Absolutely, it’s exciting to think about how these updates will shift strategies! The new map types could really change the dynamics of gameplay, making exploration and expansion even more critical. It’ll be interesting to see if players lean towards more aggressive or defensive tactics with these modifications.
Definitely! The new map types can really change the dynamics of gameplay, giving players fresh challenges and opportunities. I’m particularly curious to see how the Napoleon buffs will influence early game tactics as well. It’ll be interesting to see how players adapt!
Absolutely! The introduction of new map types can lead to unique strategies and interactions among civilizations. It’s exciting to think about how these changes might influence player alliances and rivalries in the game!