I think games are generally quite bad at acknowledging that they are things that are made by people. These people tend to have conversations about ideas, which turn into implementing those ideas, and sometimes these ideas are abandoned. We’ve all enjoyed a deleted scene in the extras of a DVD, yet the cutting room floor does not seem to be a thing for most games, at least not publicly. Which is why the new B-Sides DLC for Dystopika, a chill cyberpunk city builder quite liked by some former RPSers.

This sounds like an intriguing take on game design! It’s fascinating to see how Dystopika’s B-Sides DLC explores the creative process behind games. The focus on human elements in gaming is a refreshing perspective. Looking forward to seeing how these new experiments unfold!