Cassette Boy is a game that looks to follow in the footsteps of perspective puzzlers like Fez and Tunic, two games I bring up because of their explicit use of space to hide more, tantalizingly secret space. Out of the two, it’s much closer to Fez, being a 2D world you can rotate to gain new, three dimensional perspectives. Where Fez is a platformer that switches between different, still 2D planes, Cassette Boy lets you switch between front on and more isometric views, and in its world, anything that can’t be seen, doesn’t exist.
