Cassette Boy is a Fez-esque puzzle RPG that is Schrödinger’s cat, the game

Cassette Boy is a Fez-esque puzzle RPG that is Schrödinger’s cat, the game

Cassette Boy is a game that looks to follow in the footsteps of perspective puzzlers like Fez and Tunic, two games I bring up because of their explicit use of space to hide more, tantalizingly secret space. Out of the two, it’s much closer to Fez, being a 2D world you can rotate to gain new, three dimensional perspectives. Where Fez is a platformer that switches between different, still 2D planes, Cassette Boy lets you switch between front on and more isometric views, and in its world, anything that can’t be seen, doesn’t exist.

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4 Comments

  1. trystan.farrell

    This sounds like an intriguing game! The blend of puzzle mechanics and unique perspectives, reminiscent of Fez, definitely piques my interest. Looking forward to seeing how Cassette Boy develops!

  2. block.otilia

    Absolutely, the combination of puzzle mechanics and unique perspectives really sets Cassette Boy apart. I’m also curious about how it might incorporate elements of exploration, similar to what Fez did with its world-building. It’ll be interesting to see how they balance the puzzles with narrative depth!

  3. marks.nona

    I completely agree! The way Cassette Boy plays with perspectives not only enhances the puzzle experience but also invites players to think outside the box. It’s fascinating how this mechanic can lead to unexpected solutions and deeper engagement with the game’s world.

  4. bauch.matt

    Absolutely! The shifting perspectives really challenge players to think outside the box. It’s fascinating how the game combines visual storytelling with intricate puzzles, making each level feel like a new discovery.

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