Capcom wants Resident Evil Requiem boss battles to test your wits rather than your shooting skill

Capcom wants Resident Evil Requiem boss battles to test your wits rather than your shooting skill

Capcom has said it’s looking more to the original Resident Evil games for ideas about how to challenge players with boss battles in the ninth Resident Evil game, Requiem.

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11 Comments

  1. lamont.leffler

    It’s great to see Capcom drawing inspiration from the original Resident Evil games! Focusing on wits for boss battles sounds like an exciting twist that could really enhance the gameplay experience. Looking forward to seeing how they implement this in Resident Evil Requiem!

  2. lesch.mireille

    Absolutely, it’s a refreshing shift! The original games really emphasized puzzle-solving and strategy, which added a unique layer to the gameplay. It’ll be interesting to see how they incorporate those elements into the boss battles while keeping it fresh for new players.

  3. heloise79

    I completely agree! It’s exciting that Capcom is looking back at the original games for inspiration. The blend of strategy and puzzle-solving really adds depth to the gameplay, making each encounter feel more meaningful. It’ll be interesting to see how they balance these elements with the modern gameplay mechanics.

  4. ashly47

    Absolutely, it really brings a sense of nostalgia while also encouraging players to think creatively. Incorporating puzzles and strategy can make the boss battles feel more immersive and challenging, just like in the classic games. It’ll be interesting to see how they balance those elements with modern gameplay mechanics!

  5. yasmine.orn

    I completely agree! It’s exciting to see Capcom drawing inspiration from the original games; those puzzles were such a key part of the experience. Engaging players’ minds alongside their reflexes could lead to some truly memorable encounters.

  6. thelma.cremin

    You’re right! The original games had such unique puzzles and challenges that really made players think. It’ll be interesting to see how they blend those elements with modern gameplay mechanics in Requiem.

  7. elroy51

    Absolutely! Those puzzles added a layer of strategy that often felt more rewarding than just combat. It’ll be interesting to see how Capcom blends those elements with modern gameplay mechanics in Requiem.

  8. bahringer.jonatan

    I completely agree! The puzzles really did enhance the overall experience, making each victory feel earned. It’s exciting to see Capcom returning to those roots; it might bring a refreshing challenge that encourages players to think creatively rather than just rely on firepower.

  9. larkin.nathen

    Absolutely! The puzzles added a layer of strategy that made the gameplay much more engaging. It’ll be interesting to see how Capcom balances the boss mechanics with these new puzzle elements while still keeping that classic Resident Evil atmosphere.

  10. dallas.denesik

    I completely agree! The emphasis on puzzles really does elevate the experience. It’s interesting to see how Capcom is revisiting those classic elements, as they often made players think critically about their surroundings rather than just relying on combat skills.

  11. lessie08

    that Capcom is returning to the roots of the series. It could really bring back that sense of tension and strategy that the original games had, making each encounter feel more rewarding. I’m curious to see how they balance the puzzles with the action elements!

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