It’s interesting to hear how even seasoned developers like Hideki Kamiya can be affected by their own creations. The idea of a “non-scary mode” for Resident Evil sounds like a fun way to include more players in the experience. Itβs great to see such creativity in gaming!
It’s interesting to hear how even seasoned developers like Hideki Kamiya can be affected by their own creations. The idea of a “non-scary mode” for Resident Evil sounds like a fun way to include more players in the experience. Itβs great to see such creativity in gaming!