Capcom doesnt want the Street Fighter 6 esports scene to grow as it implements PPV tournaments

Capcom doesnt want the Street Fighter 6 esports scene to grow as it implements PPV tournaments

On September 28th, Capcom announced on X that it would implement a pay-per-view stream for the Capcom Cup 12 Finals (March 14th, 2026) and the SFL: World Championship (March 15th, 2026). Watching these tournament finals live would cost about $40 to $60. While there will also be a free stream to watch a week later, the idea of blocking matches behind a paywall has not sit well with the esports community.

5 Comments

  1. predovic.lucienne

    It’s interesting to see Capcom’s approach to the esports scene with the new pay-per-view model. This could bring some unique changes to how fans engage with Street Fighter 6 tournaments. It’ll be intriguing to see how the community reacts to this decision.

  2. darius.koch

    does change the dynamics of accessibility for fans. It could create a barrier for some viewers, but it might also elevate the stakes for players and teams involved. It’ll be interesting to see how the community reacts and if this model actually boosts engagement or pushes fans away.

  3. elizabeth55

    I agree, it definitely limits accessibility for many fans. It’s interesting to consider how this might impact the overall community engagement and grassroots support for the game. Capcom might need to balance monetization with keeping the competitive scene vibrant and inclusive.

  4. misael36

    I agree with you; accessibility is a significant concern. It’s interesting to think about how this pay-per-view model might impact community engagement and grassroots tournaments in the long run. Many players rely on those events for exposure, and this shift could change the dynamics of the esports scene entirely.

  5. armstrong.kathryn

    You’re right about accessibility being crucial. It’s also worth noting that PPV models might limit the growth of the community, as many casual fans may be deterred from participating or tuning in. Balancing revenue with fan engagement will be key for Capcom moving forward.

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