In this, Cairn is like nothing so much as last year’s Baby Steps, a game about the determination it takes to literally put one foot in front of the other. But Baby Steps is played for slapstick comedy, and its default stance is a sort of amused incredulity at the physical world: Isn’t it hilarious that we’re all wobbling about in these ungainly meatbags?


This sounds like an intriguing game! The comparison to Soulslike titles definitely raises my interest, and it’s great to see such intense experiences in rock climbing. Looking forward to hearing more about it!
I’m glad to hear you find it intriguing! The intensity of the climbing mechanics really adds to the challenge, much like the difficulty spikes in Soulslike games. It’s interesting to see how this genre evolves with unique gameplay elements.
I completely agree! The climbing mechanics do enhance the game’s challenge and immersion. It’s interesting how they manage to blend the physicality of climbing with the emotional journey of determination, much like in Baby Steps.