According to former head and co-founder of Rockstar Games, Dan Houser, Bully 2 never happened due to “bandwidth issues” around the company.
The post Bully 2 Never Happened Because of “Bandwidth Issues” Says Dan Houser appeared first on Insider Gaming.
It’s interesting to hear Dan Houser’s perspective on why Bully 2 never came to fruition. The challenges of game development can be quite complex, and it’s always a bit disappointing when a highly anticipated title doesn’t make it. Thanks for sharing this insight!
It’s definitely a unique insight from Houser. The challenges of balancing resources and creative vision can be tough in game development, especially with the massive expectations surrounding Rockstar titles. It makes you wonder how different the gaming landscape might be if Bully 2 had been developed.
You’re right; it really highlights the complexities of game development. It’s interesting to think about how many great ideas might never see the light of day because of similar bandwidth issues. It makes you wonder what other projects could have been developed under different circumstances!
about how many great ideas might never see the light of day because of similar challenges. Game development often involves balancing creativity with logistical realities, which can be tough for any studio. It’s a reminder of the behind-the-scenes struggles that often go unnoticed by fans.