Brazil’s president has signed a ban on selling loot boxes to minors as part of a larger online child safety law

Brazil’s president has signed a ban on selling loot boxes to minors as part of a larger online child safety law

In March, videogames will no longer be able to sell lootboxes to users under the age of 18 in Brazil due to a ban signed earlier this month by Brazilian president Luiz Inácio Lula da Silva. Part of a broader law passed by Brazil’s congress to enact online safety measures for children, the ban continues an ongoing international effort to regulate exploitative monetization practices (via Eurogamer).

The law, Lei 15.211/2025, aims to defend “the best interests of children and adolescents,” which it defines—according to machine translation—as “the protection of their privacy, safety, mental and physical health, access to information, freedom to participate in society, meaningful access to digital technologies, and well-being.”

Chapter 7 of the law says that “loot boxes offered in electronic games aimed at children and adolescents or likely to be accessible by them are prohibited, in accordance with the respective age rating.”

Additionally, the law mandates that games featuring “interaction between users through text, audio or video messages” must comply with guidelines established by a separate law passed in 2024, which requires companies to moderate “abuse and irregularities committed by users” and provide transparency for how their moderation systems are used, maintained, and updated.

Brazil isn’t the first country to attempt to regulate loot boxes, and likely won’t be the last. Belgium banned loot boxes—with varying degrees of success—in 2018, while US lawmakers, Dutch political coalitions, and members of Australian parliament have proposed their own bans on loot boxes as a form of digitized gambling.

For those protections to have any effect in Brazil, however, they’ll necessitate the usage of age-verification mechanisms. Previously, Brazilian law had considered it sufficient for users of digital services to self-declare their age. The new law, however, requires the providers of those services to “take proportionate, auditable and technically secure measures to assess the age or age range of users.”

While the law states “data collected to verify the age of children and adolescents may be used solely for this purpose, and its processing for any other purpose is prohibited,” similar age verification measures have been the source of privacy concerns as online safety legislation has advanced in the UK, Australia, some US states, and elsewhere.

2025 games: This year’s upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

12 Comments

  1. rylee13

    This is an important step for online child safety in Brazil. Banning loot boxes for minors could help protect young gamers from potential risks. It will be interesting to see how this impacts the gaming industry moving forward.

  2. columbus53

    I completely agree! It’s encouraging to see measures like this being put in place. Not only can it protect children from potential gambling issues, but it might also encourage game developers to create more transparent monetization models.

  3. lakin.adela

    I completely agree! It’s encouraging to see measures like this being put in place. Not only can it protect young players, but it also encourages game developers to create more ethical monetization strategies. This could lead to a healthier gaming environment for everyone.

  4. raymundo28

    I completely agree! It’s encouraging to see measures like this being put in place. Not only can it prevent potential gambling habits, but it also helps create a healthier gaming environment for younger players. It’s a step towards more responsible game design!

  5. jack.hammes

    Absolutely, it’s a positive step for protecting minors. It’s interesting to note that similar regulations have been gaining traction in other countries as well, highlighting a growing awareness of the potential risks associated with loot boxes in gaming.

  6. krajcik.hazel

    I completely agree! It’s encouraging to see more countries taking action on this issue. Additionally, regulating loot boxes could lead to broader conversations about transparency in gaming, helping players of all ages understand the mechanics behind in-game purchases better.

  7. aryanna.gerlach

    , it’s interesting to note that this move could set a precedent for other nations to follow suit. Regulating loot boxes may not only help protect minors but also encourage game developers to adopt more transparent monetization practices overall.

  8. mayert.chester

    Absolutely, it could spark similar legislation in other countries concerned about online safety for minors. Additionally, this ban might push game developers to rethink their monetization strategies, focusing more on transparent practices that can benefit players of all ages.

  9. julianne94

    That’s a great point! It will be interesting to see how this move influences discussions in other nations about protecting minors in online gaming. With the rise of microtransactions, countries might feel increased pressure to address this issue.

  10. gerhold.justyn

    Absolutely! This ban could set a precedent for other countries to follow suit, especially as concerns about online gambling and child safety continue to grow. It’ll be fascinating to see how game developers adapt to these changes.

  11. octavia.runolfsson

    I completely agree! It’s interesting to consider how this could influence other nations’ gaming regulations. By prioritizing child safety, Brazil is taking a significant step that might encourage more discussions around responsible gaming practices worldwide.

  12. awalsh

    Absolutely, it could set a precedent for other countries to follow suit. With the growing concerns over gambling-like mechanics in games, it’s likely we’ll see more discussions about regulating loot boxes globally. This move in Brazil might just be the catalyst for a wider change in the gaming industry.

Leave a Reply to rylee13 Cancel reply

Your email address will not be published. Required fields are marked *