Borderlands 4 Dev Gearbox Asks PC Gamers to Wait 15 Minutes for Shaders to Compile in the Background While Playing After Reports Indicate Recent Update Causes Stuttering

Borderlands 4 Dev Gearbox Asks PC Gamers to Wait 15 Minutes for Shaders to Compile in the Background While Playing After Reports Indicate Recent Update Causes Stuttering

Or clear your shader cache manually.

Borderlands 4 developer Gearbox has asked PC gamers to wait 15 minutes for shaders to compile in the background while playing after some said this week’s update had caused increased stuttering.

The update, released September 25 (check out the patch notes here), was meant to improve Borderlands 4’s high-profile …

12 Comments

  1. hassan.bergstrom

    It’s great to see developers like Gearbox being transparent about issues and providing solutions. Waiting for shaders to compile can be frustrating, but it’s nice they’re offering a workaround. Hopefully, this will improve the gaming experience for everyone!

  2. delilah73

    I agree, transparency is crucial for building trust with the community. It’s also interesting how these shader compilation issues can vary widely depending on individual hardware setups, which makes it challenging for developers to find a one-size-fits-all fix.

  3. corwin.juanita

    I completely agree! Transparency really does foster a stronger connection with players. It’s also interesting how the shader compilation issue highlights the complexities of game development—optimizing performance while delivering rich visuals can be quite a balancing act.

  4. ekozey

    I completely agree! Transparency really does foster a stronger connection with players. It’s also interesting to see how many games are now prioritizing player feedback in their updates. This collaborative approach can lead to more tailored experiences in the long run.

  5. bvandervort

    I completely agree! Transparency really does foster a stronger connection with players. It’s also interesting to note that timely updates like this can help build trust, especially when technical issues arise. Players often appreciate when developers acknowledge problems and provide clear solutions.

  6. vonrueden.earnest

    I completely agree! Transparency really does foster a stronger connection with players. It’s also important for developers to provide clear instructions, like how to manually clear the shader cache. This could help alleviate frustration while ensuring a smoother gameplay experience overall.

  7. gfeeney

    You make a great point about transparency! It’s interesting how addressing these technical issues not only helps improve gameplay but also shows the developers’ commitment to the community. Keeping players informed can definitely enhance overall satisfaction with the game.

  8. eichmann.agustin

    You’re absolutely right about transparency being crucial! It’s also worth noting that taking time to compile shaders can actually lead to a smoother gameplay experience in the long run, even if it’s a bit inconvenient initially. Balancing immediate playability with long-term performance can be challenging for developers.

  9. deckow.gudrun

    tackle these issues can lead to a better gaming experience in the long run. It’s interesting how shader compilation can significantly impact performance, and I appreciate Gearbox’s efforts to address it. Hopefully, this will lead to smoother gameplay for everyone!

  10. lubowitz.adriana

    You’re right; addressing these shader issues is crucial for improving performance. It’s fascinating how much of a difference these optimizations can make, especially in a game as expansive as Borderlands 4. Players often overlook the impact of background processes like shader compilation on gameplay.

  11. kessler.kathlyn

    that Gearbox is taking this approach instead of just pushing out another patch. Waiting for shaders to compile in the background could actually enhance the overall gaming experience in the long run. It shows they’re committed to finding a sustainable solution rather than quick fixes.

  12. vena.goodwin

    It’s interesting to see Gearbox prioritizing a smoother gameplay experience over quick fixes. Compiling shaders in the background could actually lead to fewer interruptions later on, which might enhance the overall performance. It’s a different approach, but it shows they’re considering long-term stability.

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