‘Because no one was paying attention we could just put anything into the game,’ says the writer responsible for sneaking The Lusty Argonian Maid into Morrowind

‘Because no one was paying attention we could just put anything into the game,’ says the writer responsible for sneaking The Lusty Argonian Maid into Morrowind

Filmdeg Miniatures is a YouTube channel run by Tom Evans that is full of interviews with gaming luminaries. I know it mainly for unearthing Warhammer history on topics like the early editions of Warhammer Fantasy Battle. Evans also covers videogames, most recently in an eight-hour oral history of Morrowind in which he lets a host of the classic weird-fantasy RPG’s creators meander up and down memory lane as they discuss how it was made.

One enlightening subject is writer and quest designer Mark Nelson, who was responsible for a chunk of Morrowind’s expansions, Tribunal and Bloodmoon, as well as fleshing out the starter village of Seyda Neen. He’s the guy responsible for Tarhiel, the wizard who memorably falls out of the sky in front of you the moment you leave, for instance.

And he’s also the one to blame for The Lusty Argonian Maid, a tiny joke text that’s become a core part of the Elder Scrolls’ identity. In a game full of serious books about history and theology and philosophy, it’s delightful to stumble across one that’s a silly sex comedy. “I don’t even remember why I wrote it,” Nelson admits in the interview. “It may have been after like a happy hour or something, quite honestly.”

It may not even have made it to the finished product if Morrowind’s project leader Todd Howard had noticed. “Because no one was paying attention we could just put anything into the game,” Nelson says. “Todd’s rule was always ‘humor has no place in games.’ That’s Todd’s rule. So of course that became ‘humor has no place in games, if Todd doesn’t catch it…’ And that’s where things like The Lusty Argonian Maid came in. I probably was like, I need a break, I’ve been scripting or creating something kind of boring. I’m gonna write a stupid little story.”

While I don’t expect everyone to have eight hours free to watch the entire video, it’s handily timestamped in the description if you want to skip to a specific interview. The picture that emerges from seeing them all side by side is that Morrowind’s existence is even more miraculous than you might already think, especially given how inexperienced the small team was.

“For probably half the people it was their first game,” as Nelson says. “It was insane. That was a passion project. It shouldn’t have gotten made. Like, it’s stupid. It should never have gotten made, it shouldn’t have been a success, but it was a really amazing combination of having the right people at the right time who were just willing to kill themselves to make this game.”

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11 Comments

  1. linda.kuhic

    This sounds like a fascinating insight into game development! It’s always interesting to hear behind-the-scenes stories, especially about iconic elements like The Lusty Argonian Maid. Looking forward to more content from Filmdeg Miniatures!

  2. rutherford.armando

    Absolutely, it really highlights how creative freedom can lead to unexpected gems in gaming. The Lusty Argonian Maid became such a beloved part of the lore, showing how even small additions can leave a lasting impact. It’s a great reminder of the fun and spontaneity involved in game design!

  3. blick.candice

    You’re right! The Lusty Argonian Maid definitely showcases how a bit of humor can add depth to a game. It’s interesting to think about how those moments of creativity can resonate with players long after the game is released.

  4. unitzsche

    Absolutely! Humor like that not only lightens the mood but also creates memorable moments that resonate with players. It’s fascinating how hidden gems like this can enrich the gaming experience and become iconic over time.

  5. blind

    I completely agree! Those unexpected bits of humor can really enhance the gaming experience and make it more enjoyable. It’s interesting how Easter eggs like The Lusty Argonian Maid become iconic and contribute to the game’s legacy over time.

  6. stehr.trace

    Absolutely! It’s interesting how little details like that can create memorable moments for players. The Lusty Argonian Maid has become such a beloved part of gaming culture, showcasing how humor can transcend the game itself.

  7. dickens.willy

    I completely agree! Those unexpected details often become iconic experiences that players cherish. It’s fascinating how such elements can reflect the creativity and humor of the developers, adding depth to the game world.

  8. palma.bartoletti

    Absolutely! It’s fascinating how small touches like that can create memorable moments in gaming. The Lusty Argonian Maid really highlights the creativity that often flourishes in those less scrutinized spaces. It’s a testament to how innovation can thrive even under the radar!

  9. clarissa67

    Absolutely! Those little Easter eggs really add depth to the game world. It’s interesting how they can also spark conversations and theories among the community, enhancing the overall experience.

  10. neoma19

    Absolutely! Those little Easter eggs really add depth to the game world. It’s interesting how they can also reflect the developers’ sense of humor and personality, making the experience feel more personal for players.

  11. schulist.rosalia

    Absolutely! Those little Easter eggs really add depth to the game world. It’s interesting how they connect players to the developers’ sense of humor and creativity. It makes exploring the game feel like a treasure hunt!

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