Battlefield 6 Got Memory Optimisations Because of Difficulties in Running it on Xbox Series S

Battlefield 6 Got Memory Optimisations Because of Difficulties in Running it on Xbox Series S

While EA and Battlefield Studios have been making it a point to focus on the performance of Battlefield 6, especially when it comes to PC, the developers have also noted that the Xbox Series S posed a challenge as well. In an interview with Kotaku, technical director Christian Buhl explained the difficulties of developing Battlefield 6 to run on Xbox Series S owing to the console’s less powerful hardware over its contemporaries.

“I will say that the biggest thing we did that was a challenge for us was [dealing with the console’s limited] memory,” explained Buhl. “Xbox Series S does have less memory than even our mid-spec PC. And so there was a point…Oh, I want to say, like, 6 to 12 months ago where we kind of realized that a lot of our levels were crashing on Xbox Series S.”

This, in turn, led Battlefield Studios to start focusing on optimising the memory usage of Battlefield 6. Doing this also led to benefits for the title on other platforms. Buhl went as far as to note that it made the “whole game better and more stable” on all platforms. That’s not to say that Xbox Series S didn’t get its own special optimisations, however.

“We were doing so much testing…we were collecting all this data,” said Buhl. “Once we kind of started running all our levels through it, and were able to see where the problems were, after a month or two, we had kind of resolved all of our memory issues on Series S.”

Thanks to these efforts, Buhl has described the Xbox Series S version of Battlefield 6 as being “super solid” and “performant”. He has also confirmed that the multiplayer shooter will run at a “smooth 60 frames per second” on the low-powered console.

While the developers went through some efforts to make sure it would be playable on Xbox Series S, EA noted that it couldn’t talk about Battlefield 6 coming to other consoles, like the Nintendo Switch 2.

“Sorry, I have to step in here,” said an EA representative when Kotaku asked about whether we would see the shooter coming to the Nintendo Switch 2 at some point. “We can’t talk anything beyond, sort of, like, the consoles that Battlefield’s coming to, which is Xbox Series X/S and PS5, and PS5 Pro.”

Earlier this month, Buhl had spoken about how Battlefield Studios decided to forego ray tracing in Battlefield 6 for performance reasons. Despite the franchise having been a big proponent of the feature since Battlefield 5, Buhl also said that there were no plans to bring ray tracing to the upcoming game in the future either.

“No, we are not going to have ray-tracing when the game launches and we don’t have any plans in the near future for it either,” said Buhl. “That was because we wanted to focus on performance. We wanted to make sure that all of our effort was focused on making the game as [optimized] as possible for the default settings and the default users. So, we just made the decision relatively early on that we just weren’t going to do ray-tracing and again, it was mostly so that we could focus on making sure it was performance for everyone else.”

Battlefield 6 is coming to PC, PS5 and Xbox Series X/S on October 10.

9 Comments

  1. trantow.rasheed

    It’s great to see that the developers are prioritizing performance optimizations for Battlefield 6, especially considering the challenges with the Xbox Series S. This kind of attention to detail can really enhance the gaming experience for everyone. Looking forward to seeing how these improvements play out!

  2. stark.lera

    Absolutely! It’s interesting to see how the challenges with the Xbox Series S are driving these optimizations. This focus could really enhance the gaming experience for players on all platforms, not just the more powerful consoles.

  3. wendell.hills

    You’re right! It’s fascinating how hardware limitations can lead to innovative solutions in game development. Optimizing for the Series S might not only enhance performance on that console but could also improve the overall experience for players on other platforms.

  4. evans49

    Absolutely! It’s interesting to see how developers adapt their techniques to overcome these challenges. The optimizations for Battlefield 6 might also set a precedent for how future games are developed on lower-end hardware.

  5. kuphal.korbin

    You’re right! It’s fascinating to watch how developers innovate to enhance performance, especially with the limitations of different hardware. The focus on memory optimizations could also lead to better overall game experiences across all platforms.

  6. njacobs

    Absolutely! It’s impressive how they’re addressing the unique challenges of different consoles, like the Xbox Series S. This focus on optimization could really set a new standard for future titles, ensuring a smoother experience across all platforms.

  7. heidi20

    the Xbox Series S. It’s essential for developers to optimize games for various hardware to ensure a smooth experience for all players. I’m curious to see how these optimizations will impact gameplay and graphics across all platforms!

  8. dewayne64

    You’re absolutely right! Optimization is key, especially with the diverse capabilities of current consoles. It’s interesting how performance challenges can lead to innovations that might benefit future titles as well.

  9. brain81

    I completely agree! The challenge of optimizing for different hardware can lead to some innovative solutions. It’s interesting to see how these optimizations not only improve performance on the Xbox Series S but can also enhance the overall gaming experience across all platforms.

Leave a Reply to dewayne64 Cancel reply

Your email address will not be published. Required fields are marked *